1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class MixRampCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.MixRamp;
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public ulong EstimatedProcessingTime { get; set; }
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public ushort InputBufferIndex { get; }
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public ushort OutputBufferIndex { get; }
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public float Volume0 { get; }
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public float Volume1 { get; }
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public Memory<VoiceUpdateState> State { get; }
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public int LastSampleIndex { get; }
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public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = (ushort)inputBufferIndex;
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OutputBufferIndex = (ushort)outputBufferIndex;
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Volume0 = volume0;
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Volume1 = volume1;
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State = state;
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LastSampleIndex = lastSampleIndex;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
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{
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float ramp = (Volume1 - Volume0) / sampleCount;
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float volume = Volume0;
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float state = 0;
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for (int i = 0; i < sampleCount; i++)
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{
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state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
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outputBuffer[i] += state;
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volume += ramp;
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}
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return state;
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}
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public void Process(CommandList context)
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{
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ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
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Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
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State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
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}
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}
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} |