ryujinx/ChocolArm64
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
..
Decoder Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
Decoder32
Events Implement SvcGetThreadContext3 2018-06-26 01:10:15 -03:00
Exceptions More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
Instruction More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
Instruction32
Memory More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
State Implement SvcGetThreadContext3 2018-06-26 01:10:15 -03:00
Translation Remove broken adds/cmn with condition check optimization (#218) 2018-07-03 21:54:05 -03:00
ABitUtils.cs
AOpCodeTable.cs Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. (#340) 2018-08-13 18:10:02 -03:00
AOptimizations.cs More flexible memory manager (#307) 2018-08-15 15:59:51 -03:00
AThread.cs Fix some thread sync issues (#172) 2018-06-21 23:05:42 -03:00
ATranslatedSub.cs
ATranslatedSubType.cs
ATranslator.cs
ChocolArm64.csproj Add linux-x64 to RID property to make tests works on linux (#205) 2018-06-30 12:43:04 -03:00