380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
221 lines
7 KiB
C#
221 lines
7 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
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struct SoftwareKeyboardCalc
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{
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public const int InputTextLength = SoftwareKeyboardCalcEx.InputTextLength;
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public uint Unknown;
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/// <summary>
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/// The size of the Calc struct, as reported by the process communicating with the applet.
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/// </summary>
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public ushort Size;
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public byte Unknown1;
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public byte Unknown2;
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/// <summary>
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/// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
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/// using the data provided with the Calc structure.
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/// </summary>
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public KeyboardCalcFlags Flags;
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/// <summary>
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/// The original parameters used when initializing the keyboard applet.
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/// Flag: 0x1
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/// </summary>
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public SoftwareKeyboardInitialize Initialize;
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/// <summary>
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/// The audio volume used by the sound effects of the keyboard.
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/// Flag: 0x2
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/// </summary>
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public float Volume;
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/// <summary>
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/// The initial position of the text cursor (caret) in the provided input text.
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/// Flag: 0x10
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/// </summary>
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public int CursorPos;
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/// <summary>
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/// Appearance configurations for the on-screen keyboard.
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/// </summary>
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public SoftwareKeyboardAppear Appear;
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/// <summary>
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/// The initial input text to be used by the software keyboard.
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/// Flag: 0x8
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
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public string InputText;
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/// <summary>
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/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
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/// Flag: 0x20
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool UseUtf8;
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public byte Unknown3;
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/// <summary>
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/// [5.0.0+] Enable the backspace key in the software keyboard.
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/// Flag: 0x8000
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool BackspaceEnabled;
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public short Unknown4;
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public byte Unknown5;
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/// <summary>
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/// Flag: 0x200
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool KeytopAsFloating;
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/// <summary>
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/// Flag: 0x100
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool FooterScalable;
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/// <summary>
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/// Flag: 0x100
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool AlphaEnabledInInputMode;
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/// <summary>
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/// Flag: 0x100
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/// </summary>
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public byte InputModeFadeType;
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/// <summary>
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/// When set, the software keyboard ignores touch input.
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/// Flag: 0x200
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool TouchDisabled;
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/// <summary>
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/// When set, the software keyboard ignores hardware keyboard commands.
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/// Flag: 0x800
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool HardwareKeyboardDisabled;
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public uint Unknown6;
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public uint Unknown7;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x200
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/// </summary>
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public float KeytopScale0;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x200
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/// </summary>
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public float KeytopScale1;
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public float KeytopTranslate0;
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public float KeytopTranslate1;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x100
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/// </summary>
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public float KeytopBgAlpha;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x100
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/// </summary>
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public float FooterBgAlpha;
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/// <summary>
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/// Default value is 1.0.
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/// Flag: 0x200
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/// </summary>
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public float BalloonScale;
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public float Unknown8;
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public uint Unknown9;
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public uint Unknown10;
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public uint Unknown11;
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/// <summary>
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/// [5.0.0+] Enable sound effect.
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/// Flag: Enable: 0x2000
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/// Disable: 0x4000
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/// </summary>
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public byte SeGroup;
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/// <summary>
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/// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
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/// </summary>
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public byte TriggerFlag;
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/// <summary>
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/// [6.0.0+] Always set to zero.
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/// </summary>
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public byte Trigger;
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public byte Padding;
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public SoftwareKeyboardCalcEx ToExtended()
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{
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SoftwareKeyboardCalcEx calc = new SoftwareKeyboardCalcEx();
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calc.Unknown = Unknown;
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calc.Size = Size;
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calc.Unknown1 = Unknown1;
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calc.Unknown2 = Unknown2;
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calc.Flags = Flags;
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calc.Initialize = Initialize;
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calc.Volume = Volume;
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calc.CursorPos = CursorPos;
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calc.Appear = Appear.ToExtended();
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calc.InputText = InputText;
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calc.UseUtf8 = UseUtf8;
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calc.Unknown3 = Unknown3;
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calc.BackspaceEnabled = BackspaceEnabled;
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calc.Unknown4 = Unknown4;
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calc.Unknown5 = Unknown5;
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calc.KeytopAsFloating = KeytopAsFloating;
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calc.FooterScalable = FooterScalable;
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calc.AlphaEnabledInInputMode = AlphaEnabledInInputMode;
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calc.InputModeFadeType = InputModeFadeType;
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calc.TouchDisabled = TouchDisabled;
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calc.HardwareKeyboardDisabled = HardwareKeyboardDisabled;
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calc.Unknown6 = Unknown6;
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calc.Unknown7 = Unknown7;
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calc.KeytopScale0 = KeytopScale0;
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calc.KeytopScale1 = KeytopScale1;
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calc.KeytopTranslate0 = KeytopTranslate0;
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calc.KeytopTranslate1 = KeytopTranslate1;
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calc.KeytopBgAlpha = KeytopBgAlpha;
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calc.FooterBgAlpha = FooterBgAlpha;
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calc.BalloonScale = BalloonScale;
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calc.Unknown8 = Unknown8;
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calc.Unknown9 = Unknown9;
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calc.Unknown10 = Unknown10;
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calc.Unknown11 = Unknown11;
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calc.SeGroup = SeGroup;
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calc.TriggerFlag = TriggerFlag;
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calc.Trigger = Trigger;
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return calc;
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}
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}
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}
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