dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using Ryujinx.Audio.Renderer.Common;
|
|
using System;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class DepopPrepareCommand : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.DepopPrepare;
|
|
|
|
public uint EstimatedProcessingTime { get; set; }
|
|
|
|
public uint MixBufferCount { get; }
|
|
|
|
public ushort[] OutputBufferIndices { get; }
|
|
|
|
public Memory<VoiceUpdateState> State { get; }
|
|
public Memory<float> DepopBuffer { get; }
|
|
|
|
public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
|
{
|
|
Enabled = enabled;
|
|
NodeId = nodeId;
|
|
MixBufferCount = mixBufferCount;
|
|
|
|
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
|
|
|
|
for (int i = 0; i < Constants.MixBufferCountMax; i++)
|
|
{
|
|
OutputBufferIndices[i] = (ushort)(bufferOffset + i);
|
|
}
|
|
|
|
State = state;
|
|
DepopBuffer = depopBuffer;
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
ref VoiceUpdateState state = ref State.Span[0];
|
|
|
|
Span<float> depopBuffer = DepopBuffer.Span;
|
|
|
|
for (int i = 0; i < MixBufferCount; i++)
|
|
{
|
|
if (state.LastSamples[i] != 0)
|
|
{
|
|
depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
|
|
|
|
state.LastSamples[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |