4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
66 lines
2.5 KiB
XML
66 lines
2.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<LangVersion>8.0</LangVersion>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_DEBUGGING</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>TRACE;USE_DEBUGGING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<!-- Due to Concentus. -->
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<PropertyGroup>
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<NoWarn>NU1605</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Homebrew.npdm" />
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<None Remove="RyujinxProfileImage.jpg" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Homebrew.npdm" />
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<EmbeddedResource Include="RyujinxProfileImage.jpg" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
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<ProjectReference Include="..\Ryujinx.Debugger\Ryujinx.Debugger.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Host1x\Ryujinx.Graphics.Host1x.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Vic\Ryujinx.Graphics.Vic.csproj" />
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<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
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<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Concentus" Version="1.1.7" />
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<PackageReference Include="LibHac" Version="0.11.2" />
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<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
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</ItemGroup>
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</Project>
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