b9aa3966c0
interpreter, and a rewrite of the GPU code.
145 lines
3.5 KiB
C#
145 lines
3.5 KiB
C#
using System;
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namespace Ryujinx.Graphics.Gal.Texture
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{
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class SwizzleAddr
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{
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private int Width;
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private int XB;
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private int YB;
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public SwizzleAddr(int Width, int Height, int Pad)
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{
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int W = Pow2RoundUp(Width);
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int H = Pow2RoundUp(Height);
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XB = CountZeros(W);
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YB = CountZeros(H);
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int HH = H >> 1;
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if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
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{
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YB--;
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}
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this.Width = RoundSize(Width, Pad);
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}
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private static int Pow2RoundUp(int Value)
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{
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Value--;
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Value |= (Value >> 1);
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Value |= (Value >> 2);
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Value |= (Value >> 4);
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Value |= (Value >> 8);
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Value |= (Value >> 16);
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return ++Value;
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}
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private static bool IsPow2(int Value)
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{
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return Value != 0 && (Value & (Value - 1)) == 0;
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}
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private static int CountZeros(int Value)
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{
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int Count = 0;
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for (int i = 0; i < 32; i++)
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{
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if ((Value & (1 << i)) != 0)
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{
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break;
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}
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Count++;
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}
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return Count;
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}
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private static int RoundSize(int Size, int Pad)
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{
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int Mask = Pad - 1;
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if ((Size & Mask) != 0)
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{
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Size &= ~Mask;
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Size += Pad;
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}
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return Size;
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}
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public int GetSwizzledAddress8(int X, int Y)
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{
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return GetSwizzledAddress(X, Y, 4);
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}
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public int GetSwizzledAddress16(int X, int Y)
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{
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return GetSwizzledAddress(X, Y, 3);
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}
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public int GetSwizzledAddress32(int X, int Y)
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{
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return GetSwizzledAddress(X, Y, 2);
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}
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public int GetSwizzledAddress64(int X, int Y)
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{
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return GetSwizzledAddress(X, Y, 1);
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}
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public int GetSwizzledAddress128(int X, int Y)
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{
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return GetSwizzledAddress(X, Y, 0);
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}
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private int GetSwizzledAddress(int X, int Y, int XBase)
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{
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/*
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* Examples of patterns:
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* x x y x y y x y 0 0 0 0 64 x 64 dxt5
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* x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
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* y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
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* y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
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* y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
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*
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* Read from right to left, LSB first.
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*/
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int XCnt = XBase;
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int YCnt = 1;
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int XUsed = 0;
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int YUsed = 0;
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int Address = 0;
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while (XUsed < XBase + 2 && XUsed + XCnt < XB)
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{
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int XMask = (1 << XCnt) - 1;
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int YMask = (1 << YCnt) - 1;
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Address |= (X & XMask) << XUsed + YUsed;
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Address |= (Y & YMask) << XUsed + YUsed + XCnt;
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X >>= XCnt;
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Y >>= YCnt;
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XUsed += XCnt;
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YUsed += YCnt;
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XCnt = Math.Min(XB - XUsed, 1);
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YCnt = Math.Min(YB - YUsed, YCnt << 1);
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}
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Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
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return Address;
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}
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}
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}
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