..
Multithreading
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
AddressMode.cs
AdvancedBlendDescriptor.cs
AdvancedBlendOp.cs
AdvancedBlendOverlap.cs
AntiAliasing.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferAccess.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
BufferAssignment.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferHandle.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BufferRange.cs
Capabilities.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
DeviceInfo.cs
Extents2D.cs
Extents2DF.cs
Face.cs
Format.cs
Workaround AMD bug on logic op with float framebuffer ( #6852 )
2024-05-23 01:05:32 -03:00
FrontFace.cs
HardwareInfo.cs
Use driver name instead of vendor name in the status bar for Vulkan. ( #6146 )
2024-01-26 01:07:20 +01:00
ICounterEvent.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
IImageArray.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
ImageCrop.cs
IndexType.cs
IPipeline.cs
Allow texture arrays to use separate descriptor sets on Vulkan ( #6870 )
2024-05-26 13:30:19 -03:00
IProgram.cs
IRenderer.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
ISampler.cs
ITexture.cs
Texture loading: reduce memory allocations ( #6623 )
2024-04-14 17:06:14 -03:00
ITextureArray.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
IWindow.cs
LogicalOp.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs
Origin.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PinnedSpan.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
ProgramPipelineState.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Rectangle.cs
ResourceLayout.cs
Add support for large sampler arrays on Vulkan ( #6489 )
2024-04-07 18:25:55 -03:00
Ryujinx.Graphics.GAL.csproj
Migrate to .NET 8 ( #5887 )
2023-11-15 17:41:31 +01:00
SamplerCreateInfo.cs
ScreenCaptureImageInfo.cs
ShaderInfo.cs
ShaderSource.cs
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
SystemMemoryType.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings ( #6794 )
2024-05-19 16:53:37 -03:00
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
UpscaleType.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs