ryujinx/src/Ryujinx.Graphics.GAL
gdkchan 53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
..
Multithreading Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
AddressMode.cs
AdvancedBlendDescriptor.cs
AdvancedBlendOp.cs
AdvancedBlendOverlap.cs
AntiAliasing.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferAccess.cs GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
BufferAssignment.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferHandle.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
BufferRange.cs
Capabilities.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
DeviceInfo.cs
Extents2D.cs
Extents2DF.cs
Face.cs
Format.cs Workaround AMD bug on logic op with float framebuffer (#6852) 2024-05-23 01:05:32 -03:00
FrontFace.cs
HardwareInfo.cs Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00
ICounterEvent.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IImageArray.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
ImageCrop.cs
IndexType.cs
IPipeline.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
IProgram.cs
IRenderer.cs GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
ISampler.cs
ITexture.cs Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
ITextureArray.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
IWindow.cs
LogicalOp.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs
Origin.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PinnedSpan.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ProgramPipelineState.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Rectangle.cs
ResourceLayout.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Ryujinx.Graphics.GAL.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SamplerCreateInfo.cs
ScreenCaptureImageInfo.cs
ShaderInfo.cs
ShaderSource.cs
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
SystemMemoryType.cs GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794) 2024-05-19 16:53:37 -03:00
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
UpscaleType.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs