a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
413 lines
13 KiB
C#
413 lines
13 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvGpuAS;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using static Ryujinx.HLE.HOS.Services.Android.Parcel;
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namespace Ryujinx.HLE.HOS.Services.Android
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{
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class NvFlinger : IDisposable
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{
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private delegate ResultCode ServiceProcessParcel(ServiceCtx context, BinaryReader parcelReader);
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private Dictionary<(string, int), ServiceProcessParcel> _commands;
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private KEvent _binderEvent;
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private IGalRenderer _renderer;
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private const int BufferQueueCount = 0x40;
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private const int BufferQueueMask = BufferQueueCount - 1;
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private BufferEntry[] _bufferQueue;
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private AutoResetEvent _waitBufferFree;
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private bool _disposed;
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public NvFlinger(IGalRenderer renderer, KEvent binderEvent)
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{
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_commands = new Dictionary<(string, int), ServiceProcessParcel>
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{
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{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
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{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
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{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
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{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
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{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
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};
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_renderer = renderer;
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_binderEvent = binderEvent;
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_bufferQueue = new BufferEntry[0x40];
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_waitBufferFree = new AutoResetEvent(false);
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}
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public ResultCode ProcessParcelRequest(ServiceCtx context, byte[] parcelData, int code)
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{
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using (MemoryStream ms = new MemoryStream(parcelData))
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{
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BinaryReader reader = new BinaryReader(ms);
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ms.Seek(4, SeekOrigin.Current);
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int strSize = reader.ReadInt32();
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string interfaceName = Encoding.Unicode.GetString(reader.ReadBytes(strSize * 2));
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long remainder = ms.Position & 0xf;
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if (remainder != 0)
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{
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ms.Seek(0x10 - remainder, SeekOrigin.Current);
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}
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ms.Seek(0x50, SeekOrigin.Begin);
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if (_commands.TryGetValue((interfaceName, code), out ServiceProcessParcel procReq))
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{
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Logger.PrintDebug(LogClass.ServiceVi, $"{interfaceName} {procReq.Method.Name}");
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return procReq(context, reader);
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}
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else
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{
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throw new NotImplementedException($"{interfaceName} {code}");
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}
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}
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}
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private ResultCode GbpRequestBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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int slot = parcelReader.ReadInt32();
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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BufferEntry entry = _bufferQueue[slot];
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int bufferCount = 1; //?
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long bufferSize = entry.Data.Size;
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writer.Write(bufferCount);
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writer.Write(bufferSize);
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entry.Data.Write(writer);
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writer.Write(0);
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return MakeReplyParcel(context, ms.ToArray());
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}
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}
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private ResultCode GbpDequeueBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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// TODO: Errors.
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int format = parcelReader.ReadInt32();
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int width = parcelReader.ReadInt32();
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int height = parcelReader.ReadInt32();
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int getTimestamps = parcelReader.ReadInt32();
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int usage = parcelReader.ReadInt32();
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int slot = GetFreeSlotBlocking(width, height);
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return MakeReplyParcel(context, slot, 1, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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private ResultCode GbpQueueBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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context.Device.Statistics.RecordGameFrameTime();
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// TODO: Errors.
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int slot = parcelReader.ReadInt32();
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long Position = parcelReader.BaseStream.Position;
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QueueBufferObject queueBufferObject = ReadFlattenedObject<QueueBufferObject>(parcelReader);
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parcelReader.BaseStream.Position = Position;
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_bufferQueue[slot].Transform = queueBufferObject.Transform;
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_bufferQueue[slot].Crop = queueBufferObject.Crop;
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_bufferQueue[slot].State = BufferState.Queued;
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SendFrameBuffer(context, slot);
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if (context.Device.EnableDeviceVsync)
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{
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context.Device.VsyncEvent.WaitOne();
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}
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return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
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}
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private ResultCode GbpDetachBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0);
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}
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private ResultCode GbpCancelBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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// TODO: Errors.
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int slot = parcelReader.ReadInt32();
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MultiFence fence = ReadFlattenedObject<MultiFence>(parcelReader);
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_bufferQueue[slot].State = BufferState.Free;
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_waitBufferFree.Set();
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return MakeReplyParcel(context, 0);
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}
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private ResultCode GbpQuery(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0, 0);
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}
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private ResultCode GbpConnect(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 1280, 720, 0, 0, 0);
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}
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private ResultCode GbpDisconnect(ServiceCtx context, BinaryReader parcelReader)
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{
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return MakeReplyParcel(context, 0);
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}
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private ResultCode GbpPreallocBuffer(ServiceCtx context, BinaryReader parcelReader)
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{
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int slot = parcelReader.ReadInt32();
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bool hasInput = parcelReader.ReadInt32() == 1;
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if (hasInput)
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{
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byte[] graphicBuffer = ReadFlattenedObject(parcelReader);
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_bufferQueue[slot].State = BufferState.Free;
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using (BinaryReader graphicBufferReader = new BinaryReader(new MemoryStream(graphicBuffer)))
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{
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_bufferQueue[slot].Data = new GbpBuffer(graphicBufferReader);
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}
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}
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return MakeReplyParcel(context, 0);
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}
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private byte[] ReadFlattenedObject(BinaryReader reader)
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{
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long flattenedObjectSize = reader.ReadInt64();
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return reader.ReadBytes((int)flattenedObjectSize);
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}
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private unsafe T ReadFlattenedObject<T>(BinaryReader reader) where T: struct
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{
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byte[] data = ReadFlattenedObject(reader);
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fixed (byte* ptr = data)
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{
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return Marshal.PtrToStructure<T>((IntPtr)ptr);
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}
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}
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private ResultCode MakeReplyParcel(ServiceCtx context, params int[] ints)
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{
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using (MemoryStream ms = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(ms);
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foreach (int Int in ints)
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{
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writer.Write(Int);
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}
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return MakeReplyParcel(context, ms.ToArray());
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}
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}
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private ResultCode MakeReplyParcel(ServiceCtx context, byte[] data)
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{
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(long replyPos, long replySize) = context.Request.GetBufferType0x22();
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byte[] reply = MakeParcel(data, new byte[0]);
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context.Memory.WriteBytes(replyPos, reply);
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return ResultCode.Success;
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}
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private GalImageFormat ConvertColorFormat(ColorFormat colorFormat)
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{
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switch (colorFormat)
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{
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case ColorFormat.A8B8G8R8:
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return GalImageFormat.Rgba8 | GalImageFormat.Unorm;
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case ColorFormat.X8B8G8R8:
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return GalImageFormat.Rgbx8 | GalImageFormat.Unorm;
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case ColorFormat.R5G6B5:
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return GalImageFormat.Bgr565 | GalImageFormat.Unorm;
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case ColorFormat.A8R8G8B8:
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return GalImageFormat.Bgra8 | GalImageFormat.Unorm;
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case ColorFormat.A4B4G4R4:
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return GalImageFormat.Rgba4 | GalImageFormat.Unorm;
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default:
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throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!");
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}
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}
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// TODO: support multi surface
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private void SendFrameBuffer(ServiceCtx context, int slot)
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{
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int fbWidth = _bufferQueue[slot].Data.Header.Width;
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int fbHeight = _bufferQueue[slot].Data.Header.Height;
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int nvMapHandle = _bufferQueue[slot].Data.Buffer.Surfaces[0].NvMapHandle;
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if (nvMapHandle == 0)
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{
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nvMapHandle = _bufferQueue[slot].Data.Buffer.NvMapId;
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}
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int bufferOffset = _bufferQueue[slot].Data.Buffer.Surfaces[0].Offset;
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NvMapHandle map = NvMapIoctl.GetNvMap(context, nvMapHandle);
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long fbAddr = map.Address + bufferOffset;
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_bufferQueue[slot].State = BufferState.Acquired;
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Rect crop = _bufferQueue[slot].Crop;
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bool flipX = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipX);
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bool flipY = _bufferQueue[slot].Transform.HasFlag(HalTransform.FlipY);
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GalImageFormat imageFormat = ConvertColorFormat(_bufferQueue[slot].Data.Buffer.Surfaces[0].ColorFormat);
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int BlockHeight = 1 << _bufferQueue[slot].Data.Buffer.Surfaces[0].BlockHeightLog2;
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// Note: Rotation is being ignored.
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int top = crop.Top;
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int left = crop.Left;
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int right = crop.Right;
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int bottom = crop.Bottom;
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NvGpuVmm vmm = NvGpuASIoctl.GetASCtx(context).Vmm;
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_renderer.QueueAction(() =>
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{
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if (!_renderer.Texture.TryGetImage(fbAddr, out GalImage image))
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{
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image = new GalImage(
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fbWidth,
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fbHeight, 1, 1, 1, BlockHeight, 1,
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GalMemoryLayout.BlockLinear,
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imageFormat,
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GalTextureTarget.TwoD);
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}
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context.Device.Gpu.ResourceManager.ClearPbCache();
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context.Device.Gpu.ResourceManager.SendTexture(vmm, fbAddr, image);
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_renderer.RenderTarget.SetTransform(flipX, flipY, top, left, right, bottom);
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_renderer.RenderTarget.Present(fbAddr);
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ReleaseBuffer(slot);
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});
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}
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private void ReleaseBuffer(int slot)
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{
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_bufferQueue[slot].State = BufferState.Free;
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_binderEvent.ReadableEvent.Signal();
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_waitBufferFree.Set();
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}
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private int GetFreeSlotBlocking(int width, int height)
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{
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int slot;
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do
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{
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if ((slot = GetFreeSlot(width, height)) != -1)
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{
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break;
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}
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if (_disposed)
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{
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break;
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}
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_waitBufferFree.WaitOne();
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}
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while (!_disposed);
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return slot;
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}
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private int GetFreeSlot(int width, int height)
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{
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lock (_bufferQueue)
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{
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for (int slot = 0; slot < _bufferQueue.Length; slot++)
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{
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if (_bufferQueue[slot].State != BufferState.Free)
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{
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continue;
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}
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GbpBuffer data = _bufferQueue[slot].Data;
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if (data.Header.Width == width &&
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data.Header.Height == height)
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{
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_bufferQueue[slot].State = BufferState.Dequeued;
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return slot;
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}
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}
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}
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return -1;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && !_disposed)
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{
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_disposed = true;
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_waitBufferFree.Set();
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_waitBufferFree.Dispose();
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}
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}
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}
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} |