faac08e638
* gtk3: Add base for future Vulkan integration This PR puts in place the fondation for the future Vulkan integration on the GTK3 UI. This also updated SPB to 0.0.3-build14 that fixed a use after free on XErrorHandler on Linux. * Address rip's comments * Merge GLWidget inside GLRenderer * Clean up and deduplicate renderer implementations * Address shahil's comments * Address Ac_K's comments * Address gdkchan's comments
50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.OpenGL;
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using SPB.Graphics;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Windowing;
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namespace Ryujinx.Ui
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{
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class SPBOpenGLContext : IOpenGLContext
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{
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private OpenGLContextBase _context;
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private NativeWindowBase _window;
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private SPBOpenGLContext(OpenGLContextBase context, NativeWindowBase window)
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{
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_context = context;
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_window = window;
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}
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public void Dispose()
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{
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_context.Dispose();
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_window.Dispose();
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}
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public void MakeCurrent()
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{
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_context.MakeCurrent(_window);
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}
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public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
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{
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OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
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NativeWindowBase window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
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context.Initialize(window);
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context.MakeCurrent(window);
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GL.LoadBindings(new OpenToolkitBindingsContext(context));
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context.MakeCurrent(null);
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return new SPBOpenGLContext(context, window);
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}
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}
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}
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