3b00333b0c
* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12 * return correct Bytes Per Pixel * Use method in order to get CompressedTextureSize * Add Read16BptCompressedTexture method * add Bpb integer argument
359 lines
13 KiB
C#
359 lines
13 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.Gpu.Texture
|
|
{
|
|
static class TextureReader
|
|
{
|
|
public static byte[] Read(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
switch (Texture.Format)
|
|
{
|
|
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
|
|
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
|
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
|
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
|
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
|
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
|
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
|
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
|
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
|
case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
|
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
|
case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
|
case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
|
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
|
|
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
|
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
|
|
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
|
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
|
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
|
case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
|
|
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
|
|
case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
|
|
case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
|
|
case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
|
|
case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
|
|
case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
|
|
case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
|
|
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
|
|
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
|
|
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
|
|
}
|
|
|
|
throw new NotImplementedException(Texture.Format.ToString());
|
|
}
|
|
|
|
private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 1);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
byte Pixel = CpuMem.ReadByteUnchecked(Position + Offset);
|
|
|
|
*(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs++;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 2];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset);
|
|
|
|
Pixel = (Pixel & 0x001f) << 11 |
|
|
(Pixel & 0x03e0) << 1 |
|
|
(Pixel & 0x7c00) >> 9 |
|
|
(Pixel & 0x8000) >> 15;
|
|
|
|
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
|
|
|
|
OutOffs += 2;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 2];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset);
|
|
|
|
Pixel = (Pixel & 0x001f) << 11 |
|
|
(Pixel & 0x07e0) |
|
|
(Pixel & 0xf800) >> 11;
|
|
|
|
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
|
|
|
|
OutOffs += 2;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 2];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
short Pixel = CpuMem.ReadInt16Unchecked(Position + Offset);
|
|
|
|
*(short*)(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs += 2;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 4];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
int Pixel = CpuMem.ReadInt32Unchecked(Position + Offset);
|
|
|
|
*(int*)(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs += 4;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 8];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long Pixel = CpuMem.ReadInt64Unchecked(Position + Offset);
|
|
|
|
*(long*)(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs += 8;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 16];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long PxLow = CpuMem.ReadInt64Unchecked(Position + Offset + 0);
|
|
long PxHigh = CpuMem.ReadInt64Unchecked(Position + Offset + 8);
|
|
|
|
*(long*)(BuffPtr + OutOffs + 0) = PxLow;
|
|
*(long*)(BuffPtr + OutOffs + 8) = PxHigh;
|
|
|
|
OutOffs += 16;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = (Texture.Width + 3) / 4;
|
|
int Height = (Texture.Height + 3) / 4;
|
|
|
|
byte[] Output = new byte[Width * Height * 8];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long Tile = CpuMem.ReadInt64Unchecked(Position + Offset);
|
|
|
|
*(long*)(BuffPtr + OutOffs) = Tile;
|
|
|
|
OutOffs += 8;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
|
|
{
|
|
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
|
int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
|
|
|
|
byte[] Output = new byte[Width * Height * 16];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long Tile0 = CpuMem.ReadInt64Unchecked(Position + Offset + 0);
|
|
long Tile1 = CpuMem.ReadInt64Unchecked(Position + Offset + 8);
|
|
|
|
*(long*)(BuffPtr + OutOffs + 0) = Tile0;
|
|
*(long*)(BuffPtr + OutOffs + 8) = Tile1;
|
|
|
|
OutOffs += 16;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
}
|
|
}
|