ryujinx/Ryujinx.HLE/HOS/Services/Vi/ISystemRootService.cs
Ac_K 40d1acd198
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.

To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.

- `am`  GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.

Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.

* just use _openedDisplayInfo.Remove()

* use context.Memory.Fill()

* fix some casting

* remove unneeded comment

* cleanup

* uses TryAdd

* displayId > ulong

* GetDisplayResolution > ulong

* UL
2021-09-19 12:57:39 +02:00

28 lines
946 B
C#

using Ryujinx.HLE.HOS.Services.Vi.RootService;
using Ryujinx.HLE.HOS.Services.Vi.Types;
namespace Ryujinx.HLE.HOS.Services.Vi
{
[Service("vi:s")]
class ISystemRootService : IpcService
{
// vi:u/m/s aren't on 3 separate threads but we can't put them together with the current ServerBase
public ISystemRootService(ServiceCtx context) : base(context.Device.System.ViServerS) { }
[CommandHipc(1)]
// GetDisplayService(u32) -> object<nn::visrv::sf::IApplicationDisplayService>
public ResultCode GetDisplayService(ServiceCtx context)
{
ViServiceType serviceType = (ViServiceType)context.RequestData.ReadInt32();
if (serviceType != ViServiceType.System)
{
return ResultCode.InvalidRange;
}
MakeObject(context, new IApplicationDisplayService(serviceType));
return ResultCode.Success;
}
}
}