ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
399 lines
12 KiB
C#
399 lines
12 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
delegate byte[] TextureReaderDelegate(IAMemory Memory, TextureInfo Texture);
|
|
|
|
public static class TextureReader
|
|
{
|
|
public static byte[] Read(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
TextureReaderDelegate Reader = ImageUtils.GetReader(Texture.Format);
|
|
|
|
return Reader(Memory, Texture);
|
|
}
|
|
|
|
internal unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
byte Pixel = CpuMem.ReadByte(Position + Offset);
|
|
|
|
*(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs++;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 2];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
|
|
|
|
Pixel = (Pixel & 0x001f) << 11 |
|
|
(Pixel & 0x03e0) << 1 |
|
|
(Pixel & 0x7c00) >> 9 |
|
|
(Pixel & 0x8000) >> 15;
|
|
|
|
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
|
|
|
|
OutOffs += 2;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 2];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
|
|
|
|
Pixel = (Pixel & 0x001f) << 11 |
|
|
(Pixel & 0x07e0) |
|
|
(Pixel & 0xf800) >> 11;
|
|
|
|
*(short*)(BuffPtr + OutOffs) = (short)Pixel;
|
|
|
|
OutOffs += 2;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 2];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
short Pixel = CpuMem.ReadInt16(Position + Offset);
|
|
|
|
*(short*)(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs += 2;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 4];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
int Pixel = CpuMem.ReadInt32(Position + Offset);
|
|
|
|
*(int*)(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs += 4;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 8];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long Pixel = CpuMem.ReadInt64(Position + Offset);
|
|
|
|
*(long*)(BuffPtr + OutOffs) = Pixel;
|
|
|
|
OutOffs += 8;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
byte[] Output = new byte[Width * Height * 16];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
|
|
long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
|
|
|
|
*(long*)(BuffPtr + OutOffs + 0) = PxLow;
|
|
*(long*)(BuffPtr + OutOffs + 8) = PxHigh;
|
|
|
|
OutOffs += 16;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
int Width = (Texture.Width + 3) / 4;
|
|
int Height = (Texture.Height + 3) / 4;
|
|
|
|
byte[] Output = new byte[Width * Height * 8];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long Tile = CpuMem.ReadInt64(Position + Offset);
|
|
|
|
*(long*)(BuffPtr + OutOffs) = Tile;
|
|
|
|
OutOffs += 8;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
|
|
{
|
|
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
|
int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
|
|
|
|
byte[] Output = new byte[Width * Height * 16];
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Output)
|
|
{
|
|
long OutOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
|
|
long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
|
|
|
|
*(long*)(BuffPtr + OutOffs + 0) = Tile0;
|
|
*(long*)(BuffPtr + OutOffs + 8) = Tile1;
|
|
|
|
OutOffs += 16;
|
|
}
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture4x4(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture5x5(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture6x6(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture8x8(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 8, 8);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture10x10(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 10, 10);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture12x12(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 12, 12);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture5x4(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 5, 4);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture6x5(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 6, 5);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture8x6(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 8, 6);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture10x8(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 10, 8);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture12x10(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 12, 10);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture8x5(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture10x5(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 10, 5);
|
|
}
|
|
|
|
internal static byte[] Read16BptCompressedTexture10x6(IAMemory Memory, TextureInfo Texture)
|
|
{
|
|
return Read16BptCompressedTexture(Memory, Texture, 10, 6);
|
|
}
|
|
}
|
|
}
|