46a11460d4
* Rewrite the C++ Demangler This new Demangler provides support to almost every possible mangled symbols and should behaves like GNU c++filt. It works on 98.9% of the sdk's symbols and 99.5% of Puyo Puyo Tetris's symbols. * Fix code style * Fix noexcept enclosed expression parsing issues * fix code style issues
120 lines
2.6 KiB
C#
120 lines
2.6 KiB
C#
using System.IO;
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namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
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{
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public enum CV
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{
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None,
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Const,
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Volatile,
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Restricted = 4
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}
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public enum Reference
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{
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None,
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RValue,
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LValue
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}
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public class CVType : ParentNode
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{
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public CV Qualifier;
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public CVType(CV Qualifier, BaseNode Child) : base(NodeType.CVQualifierType, Child)
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{
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this.Qualifier = Qualifier;
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}
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public void PrintQualifier(TextWriter Writer)
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{
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if ((Qualifier & CV.Const) != 0)
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{
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Writer.Write(" const");
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}
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if ((Qualifier & CV.Volatile) != 0)
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{
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Writer.Write(" volatile");
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}
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if ((Qualifier & CV.Restricted) != 0)
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{
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Writer.Write(" restrict");
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}
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}
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public override void PrintLeft(TextWriter Writer)
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{
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if (Child != null)
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{
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Child.PrintLeft(Writer);
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}
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PrintQualifier(Writer);
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}
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public override bool HasRightPart()
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{
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return Child != null && Child.HasRightPart();
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}
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public override void PrintRight(TextWriter Writer)
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{
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if (Child != null)
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{
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Child.PrintRight(Writer);
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}
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}
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}
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public class SimpleReferenceType : ParentNode
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{
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public Reference Qualifier;
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public SimpleReferenceType(Reference Qualifier, BaseNode Child) : base(NodeType.SimpleReferenceType, Child)
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{
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this.Qualifier = Qualifier;
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}
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public void PrintQualifier(TextWriter Writer)
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{
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if ((Qualifier & Reference.LValue) != 0)
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{
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Writer.Write("&");
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}
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if ((Qualifier & Reference.RValue) != 0)
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{
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Writer.Write("&&");
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}
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}
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public override void PrintLeft(TextWriter Writer)
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{
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if (Child != null)
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{
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Child.PrintLeft(Writer);
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}
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else if (Qualifier != Reference.None)
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{
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Writer.Write(" ");
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}
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PrintQualifier(Writer);
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}
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public override bool HasRightPart()
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{
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return Child != null && Child.HasRightPart();
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}
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public override void PrintRight(TextWriter Writer)
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{
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if (Child != null)
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{
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Child.PrintRight(Writer);
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}
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}
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}
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} |