ryujinx/Ryujinx.Common
gdkchan 48278905d1
Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
2020-12-09 19:20:05 -03:00
..
Configuration Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging logger: Add build version to the log file names (#1782) 2020-12-07 20:29:22 +11:00
Memory Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
System Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
SystemInfo common: Fix last warning in SystemInfo (#1757) 2020-12-01 22:26:00 +01:00
Utilities Fix GetStream implementation (#1588) 2020-10-01 05:22:09 +02:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
XXHash128.cs Improvements with new .NET 5 functions or bugfixes (#1714) 2020-11-18 19:28:40 +01:00