560ccbeb2d
* Refactoring commands handling - Use Reflection to handle commands ID. - Add all symbols (from SwIPC so not all time accurate). - Re-sort some services commands methods. - Some cleanup. - Keep some empty constructor for consistency. * Fix order in IProfile
79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Am
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{
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class IApplicationProxy : IpcService
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{
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public IApplicationProxy() { }
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[Command(0)]
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// GetCommonStateGetter() -> object<nn::am::service::ICommonStateGetter>
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public long GetCommonStateGetter(ServiceCtx context)
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{
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MakeObject(context, new ICommonStateGetter(context.Device.System));
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return 0;
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}
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[Command(1)]
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// GetSelfController() -> object<nn::am::service::ISelfController>
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public long GetSelfController(ServiceCtx context)
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{
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MakeObject(context, new ISelfController(context.Device.System));
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return 0;
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}
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[Command(2)]
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// GetWindowController() -> object<nn::am::service::IWindowController>
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public long GetWindowController(ServiceCtx context)
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{
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MakeObject(context, new IWindowController());
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return 0;
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}
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[Command(3)]
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// GetAudioController() -> object<nn::am::service::IAudioController>
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public long GetAudioController(ServiceCtx context)
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{
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MakeObject(context, new IAudioController());
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return 0;
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}
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[Command(4)]
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// GetDisplayController() -> object<nn::am::service::IDisplayController>
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public long GetDisplayController(ServiceCtx context)
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{
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MakeObject(context, new IDisplayController());
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return 0;
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}
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[Command(11)]
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// GetLibraryAppletCreator() -> object<nn::am::service::ILibraryAppletCreator>
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public long GetLibraryAppletCreator(ServiceCtx context)
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{
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MakeObject(context, new ILibraryAppletCreator());
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return 0;
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}
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[Command(20)]
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// GetApplicationFunctions() -> object<nn::am::service::IApplicationFunctions>
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public long GetApplicationFunctions(ServiceCtx context)
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{
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MakeObject(context, new IApplicationFunctions());
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return 0;
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}
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[Command(1000)]
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// GetDebugFunctions() -> object<nn::am::service::IDebugFunctions>
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public long GetDebugFunctions(ServiceCtx context)
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{
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MakeObject(context, new IDebugFunctions());
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return 0;
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}
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}
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} |