560ccbeb2d
* Refactoring commands handling - Use Reflection to handle commands ID. - Add all symbols (from SwIPC so not all time accurate). - Re-sort some services commands methods. - Some cleanup. - Keep some empty constructor for consistency. * Fix order in IProfile
171 lines
5.9 KiB
C#
171 lines
5.9 KiB
C#
using Ryujinx.Common;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.HOS.SystemState;
|
|
using Ryujinx.HLE.Utilities;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
|
|
using static Ryujinx.HLE.HOS.ErrorCode;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Friend
|
|
{
|
|
class IFriendService : IpcService
|
|
{
|
|
private FriendServicePermissionLevel _permissionLevel;
|
|
|
|
public IFriendService(FriendServicePermissionLevel permissionLevel)
|
|
{
|
|
_permissionLevel = permissionLevel;
|
|
}
|
|
|
|
[Command(10100)]
|
|
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
|
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
|
|
public long GetFriendListIds(ServiceCtx context)
|
|
{
|
|
int offset = context.RequestData.ReadInt32();
|
|
|
|
// Padding
|
|
context.RequestData.ReadInt32();
|
|
|
|
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
|
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
|
|
|
|
// Pid placeholder
|
|
context.RequestData.ReadInt64();
|
|
|
|
if (uuid.IsNull)
|
|
{
|
|
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
|
|
}
|
|
|
|
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
|
|
context.ResponseData.Write(0);
|
|
|
|
Logger.PrintStub(LogClass.ServiceFriend, new
|
|
{
|
|
UserId = uuid.ToString(),
|
|
offset,
|
|
filter.PresenceStatus,
|
|
filter.IsFavoriteOnly,
|
|
filter.IsSameAppPresenceOnly,
|
|
filter.IsSameAppPlayedOnly,
|
|
filter.IsArbitraryAppPlayedOnly,
|
|
filter.PresenceGroupId,
|
|
});
|
|
|
|
return 0;
|
|
}
|
|
|
|
[Command(10101)]
|
|
// nn::friends::GetFriendList(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
|
// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
|
|
public long GetFriendList(ServiceCtx context)
|
|
{
|
|
int offset = context.RequestData.ReadInt32();
|
|
|
|
// Padding
|
|
context.RequestData.ReadInt32();
|
|
|
|
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
|
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
|
|
|
|
// Pid placeholder
|
|
context.RequestData.ReadInt64();
|
|
|
|
if (uuid.IsNull)
|
|
{
|
|
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
|
|
}
|
|
|
|
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
|
|
context.ResponseData.Write(0);
|
|
|
|
Logger.PrintStub(LogClass.ServiceFriend, new {
|
|
UserId = uuid.ToString(),
|
|
offset,
|
|
filter.PresenceStatus,
|
|
filter.IsFavoriteOnly,
|
|
filter.IsSameAppPresenceOnly,
|
|
filter.IsSameAppPlayedOnly,
|
|
filter.IsArbitraryAppPlayedOnly,
|
|
filter.PresenceGroupId,
|
|
});
|
|
|
|
return 0;
|
|
}
|
|
|
|
[Command(10600)]
|
|
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid)
|
|
public long DeclareOpenOnlinePlaySession(ServiceCtx context)
|
|
{
|
|
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
|
|
|
if (uuid.IsNull)
|
|
{
|
|
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
|
|
}
|
|
|
|
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
|
|
{
|
|
profile.OnlinePlayState = AccountState.Open;
|
|
}
|
|
|
|
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
|
|
|
|
return 0;
|
|
}
|
|
|
|
[Command(10601)]
|
|
// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid)
|
|
public long DeclareCloseOnlinePlaySession(ServiceCtx context)
|
|
{
|
|
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
|
|
|
if (uuid.IsNull)
|
|
{
|
|
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
|
|
}
|
|
|
|
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
|
|
{
|
|
profile.OnlinePlayState = AccountState.Closed;
|
|
}
|
|
|
|
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
|
|
|
|
return 0;
|
|
}
|
|
|
|
[Command(10610)]
|
|
// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
|
|
public long UpdateUserPresence(ServiceCtx context)
|
|
{
|
|
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
|
|
|
// Pid placeholder
|
|
context.RequestData.ReadInt64();
|
|
|
|
long position = context.Request.PtrBuff[0].Position;
|
|
long size = context.Request.PtrBuff[0].Size;
|
|
|
|
byte[] bufferContent = context.Memory.ReadBytes(position, size);
|
|
|
|
if (uuid.IsNull)
|
|
{
|
|
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
|
|
}
|
|
|
|
int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
|
|
|
|
using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
|
|
{
|
|
UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
|
|
|
|
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
} |