ryujinx/Ryujinx.HLE/HOS/Services/Bcat/IDeliveryCacheStorageService.cs
Ac_K 0e93a51030 bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory

Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE.  (close #622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.

* Use Array instead of List

* Add ApplicationLaunchPropertyHelper

* Fix helper

* Fix helper 2

* Fix ApplicationLaunchProperty Default

* Fix ApplicationLaunchProperty 2

* Fix folder
2019-09-10 11:55:28 +02:00

47 lines
1.7 KiB
C#

using Ryujinx.HLE.HOS.Services.Glue;
using System;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Bcat
{
class IDeliveryCacheStorageService : IpcService
{
private const int DeliveryCacheDirectoriesLimit = 100;
private const int DeliveryCacheDirectoryNameLength = 32;
private string[] _deliveryCacheDirectories = new string[0];
public IDeliveryCacheStorageService(ServiceCtx context, ApplicationLaunchProperty applicationLaunchProperty)
{
// TODO: Read directories.meta file from the save data (loaded in IServiceCreator) in _deliveryCacheDirectories.
}
[Command(10)]
// EnumerateDeliveryCacheDirectory() -> (u32, buffer<nn::bcat::DirectoryName, 6>)
public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context)
{
long outputPosition = context.Request.ReceiveBuff[0].Position;
long outputSize = context.Request.ReceiveBuff[0].Size;
for (int index = 0; index < _deliveryCacheDirectories.Length; index++)
{
if (index == DeliveryCacheDirectoriesLimit - 1)
{
break;
}
byte[] directoryNameBuffer = Encoding.ASCII.GetBytes(_deliveryCacheDirectories[index]);
Array.Resize(ref directoryNameBuffer, DeliveryCacheDirectoryNameLength);
directoryNameBuffer[DeliveryCacheDirectoryNameLength - 1] = 0x00;
context.Memory.WriteBytes(outputPosition + index * DeliveryCacheDirectoryNameLength, directoryNameBuffer);
}
context.ResponseData.Write(_deliveryCacheDirectories.Length);
return ResultCode.Success;
}
}
}