1ff89d6482
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align
271 lines
10 KiB
C#
271 lines
10 KiB
C#
using LibHac;
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using LibHac.Fs;
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using LibHac.Fs.NcaUtils;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using System.IO;
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using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
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using static Ryujinx.HLE.Utilities.StringUtils;
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namespace Ryujinx.HLE.HOS.Services.FspSrv
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{
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[Service("fsp-srv")]
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class IFileSystemProxy : IpcService
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{
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public IFileSystemProxy(ServiceCtx context) { }
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[Command(1)]
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// Initialize(u64, pid)
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public ResultCode Initialize(ServiceCtx context)
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{
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return ResultCode.Success;
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}
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[Command(8)]
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// OpenFileSystemWithId(nn::fssrv::sf::FileSystemType filesystem_type, nn::ApplicationId tid, buffer<bytes<0x301>, 0x19, 0x301> path)
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// -> object<nn::fssrv::sf::IFileSystem> contentFs
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public ResultCode OpenFileSystemWithId(ServiceCtx context)
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{
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FileSystemType fileSystemType = (FileSystemType)context.RequestData.ReadInt32();
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long titleId = context.RequestData.ReadInt64();
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string switchPath = ReadUtf8String(context);
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string fullPath = context.Device.FileSystem.SwitchPathToSystemPath(switchPath);
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if (!File.Exists(fullPath))
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{
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if (fullPath.Contains("."))
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{
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ResultCode result = FileSystemHelper.OpenFileSystemFromInternalFile(context, fullPath, out IFileSystem fileSystem);
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if (result == ResultCode.Success)
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{
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MakeObject(context, fileSystem);
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}
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return result;
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}
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return ResultCode.PathDoesNotExist;
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}
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FileStream fileStream = new FileStream(fullPath, FileMode.Open, FileAccess.Read);
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string extension = Path.GetExtension(fullPath);
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if (extension == ".nca")
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{
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ResultCode result = FileSystemHelper.OpenNcaFs(context, fullPath, fileStream.AsStorage(), out IFileSystem fileSystem);
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if (result == ResultCode.Success)
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{
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MakeObject(context, fileSystem);
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}
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return result;
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}
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else if (extension == ".nsp")
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{
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ResultCode result = FileSystemHelper.OpenNsp(context, fullPath, out IFileSystem fileSystem);
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if (result == ResultCode.Success)
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{
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MakeObject(context, fileSystem);
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}
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return result;
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}
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return ResultCode.InvalidInput;
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}
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[Command(11)]
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// OpenBisFileSystem(nn::fssrv::sf::Partition partitionID, buffer<bytes<0x301>, 0x19, 0x301>) -> object<nn::fssrv::sf::IFileSystem> Bis
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public ResultCode OpenBisFileSystem(ServiceCtx context)
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{
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int bisPartitionId = context.RequestData.ReadInt32();
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string partitionString = ReadUtf8String(context);
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string bisPartitionPath = string.Empty;
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switch (bisPartitionId)
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{
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case 29:
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bisPartitionPath = SafeNandPath;
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break;
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case 30:
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case 31:
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bisPartitionPath = SystemNandPath;
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break;
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case 32:
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bisPartitionPath = UserNandPath;
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break;
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default:
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return ResultCode.InvalidInput;
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}
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string fullPath = context.Device.FileSystem.GetFullPartitionPath(bisPartitionPath);
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LocalFileSystem fileSystem = new LocalFileSystem(fullPath);
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MakeObject(context, new IFileSystem(fileSystem));
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return ResultCode.Success;
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}
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[Command(18)]
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// OpenSdCardFileSystem() -> object<nn::fssrv::sf::IFileSystem>
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public ResultCode OpenSdCardFileSystem(ServiceCtx context)
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{
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string sdCardPath = context.Device.FileSystem.GetSdCardPath();
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LocalFileSystem fileSystem = new LocalFileSystem(sdCardPath);
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MakeObject(context, new IFileSystem(fileSystem));
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return ResultCode.Success;
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}
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[Command(51)]
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// OpenSaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
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public ResultCode OpenSaveDataFileSystem(ServiceCtx context)
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{
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ResultCode result = FileSystemHelper.LoadSaveDataFileSystem(context, false, out IFileSystem fileSystem);
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if (result == ResultCode.Success)
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{
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MakeObject(context, fileSystem);
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}
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return result;
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}
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[Command(52)]
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// OpenSaveDataFileSystemBySystemSaveDataId(u8 save_data_space_id, nn::fssrv::sf::SaveStruct saveStruct) -> object<nn::fssrv::sf::IFileSystem> systemSaveDataFs
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public ResultCode OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx context)
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{
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ResultCode result = FileSystemHelper.LoadSaveDataFileSystem(context, false, out IFileSystem fileSystem);
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if (result == ResultCode.Success)
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{
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MakeObject(context, fileSystem);
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}
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return result;
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}
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[Command(53)]
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// OpenReadOnlySaveDataFileSystem(u8 save_data_space_id, nn::fssrv::sf::SaveStruct save_struct) -> object<nn::fssrv::sf::IFileSystem>
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public ResultCode OpenReadOnlySaveDataFileSystem(ServiceCtx context)
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{
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ResultCode result = FileSystemHelper.LoadSaveDataFileSystem(context, true, out IFileSystem fileSystem);
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if (result == ResultCode.Success)
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{
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MakeObject(context, fileSystem);
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}
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return result;
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}
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[Command(200)]
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// OpenDataStorageByCurrentProcess() -> object<nn::fssrv::sf::IStorage> dataStorage
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public ResultCode OpenDataStorageByCurrentProcess(ServiceCtx context)
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{
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MakeObject(context, new IStorage(context.Device.FileSystem.RomFs.AsStorage()));
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return 0;
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}
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[Command(202)]
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// OpenDataStorageByDataId(u8 storageId, nn::ApplicationId tid) -> object<nn::fssrv::sf::IStorage> dataStorage
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public ResultCode OpenDataStorageByDataId(ServiceCtx context)
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{
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StorageId storageId = (StorageId)context.RequestData.ReadByte();
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byte[] padding = context.RequestData.ReadBytes(7);
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long titleId = context.RequestData.ReadInt64();
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ContentType contentType = ContentType.Data;
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StorageId installedStorage =
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context.Device.System.ContentManager.GetInstalledStorage(titleId, contentType, storageId);
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if (installedStorage == StorageId.None)
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{
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contentType = ContentType.PublicData;
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installedStorage =
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context.Device.System.ContentManager.GetInstalledStorage(titleId, contentType, storageId);
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}
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if (installedStorage != StorageId.None)
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{
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string contentPath = context.Device.System.ContentManager.GetInstalledContentPath(titleId, storageId, contentType);
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string installPath = context.Device.FileSystem.SwitchPathToSystemPath(contentPath);
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if (!string.IsNullOrWhiteSpace(installPath))
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{
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string ncaPath = installPath;
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if (File.Exists(ncaPath))
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{
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try
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{
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LibHac.Fs.IStorage ncaStorage = new LocalStorage(ncaPath, FileAccess.Read, FileMode.Open);
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Nca nca = new Nca(context.Device.System.KeySet, ncaStorage);
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LibHac.Fs.IStorage romfsStorage = nca.OpenStorage(NcaSectionType.Data, context.Device.System.FsIntegrityCheckLevel);
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MakeObject(context, new IStorage(romfsStorage));
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}
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catch (HorizonResultException ex)
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{
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return (ResultCode)ex.ResultValue.Value;
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}
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return ResultCode.Success;
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}
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else
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{
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throw new FileNotFoundException($"No Nca found in Path `{ncaPath}`.");
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}
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}
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else
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{
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throw new DirectoryNotFoundException($"Path for title id {titleId:x16} on Storage {storageId} was not found in Path {installPath}.");
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}
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}
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throw new FileNotFoundException($"System archive with titleid {titleId:x16} was not found on Storage {storageId}. Found in {installedStorage}.");
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}
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[Command(203)]
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// OpenPatchDataStorageByCurrentProcess() -> object<nn::fssrv::sf::IStorage>
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public ResultCode OpenPatchDataStorageByCurrentProcess(ServiceCtx context)
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{
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MakeObject(context, new IStorage(context.Device.FileSystem.RomFs.AsStorage()));
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return ResultCode.Success;
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}
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[Command(1005)]
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// GetGlobalAccessLogMode() -> u32 logMode
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public ResultCode GetGlobalAccessLogMode(ServiceCtx context)
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{
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int mode = context.Device.System.GlobalAccessLogMode;
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context.ResponseData.Write(mode);
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return ResultCode.Success;
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}
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[Command(1006)]
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// OutputAccessLogToSdCard(buffer<bytes, 5> log_text)
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public ResultCode OutputAccessLogToSdCard(ServiceCtx context)
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{
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string message = ReadUtf8StringSend(context);
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// FS ends each line with a newline. Remove it because Ryujinx logging adds its own newline
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Logger.PrintAccessLog(LogClass.ServiceFs, message.TrimEnd('\n'));
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return ResultCode.Success;
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}
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}
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} |