ryujinx/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs
Mary 4c2ab880ef
misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00

47 lines
1.5 KiB
C#

using Ryujinx.Audio.Renderer.Common;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Represents an entry in a performance frame.
/// </summary>
public interface IPerformanceEntry
{
/// <summary>
/// Get the start time of this entry event (in microseconds).
/// </summary>
/// <returns>The start time of this entry event (in microseconds).</returns>
int GetStartTime();
/// <summary>
/// Get the start time offset in this structure.
/// </summary>
/// <returns>The start time offset in this structure.</returns>
int GetStartTimeOffset();
/// <summary>
/// Get the processing time of this entry event (in microseconds).
/// </summary>
/// <returns>The processing time of this entry event (in microseconds).</returns>
int GetProcessingTime();
/// <summary>
/// Get the processing time offset in this structure.
/// </summary>
/// <returns>The processing time offset in this structure.</returns>
int GetProcessingTimeOffset();
/// <summary>
/// Set the <paramref name="nodeId"/> of this entry.
/// </summary>
/// <param name="nodeId">The node id of this entry.</param>
void SetNodeId(int nodeId);
/// <summary>
/// Set the <see cref="PerformanceEntryType"/> of this entry.
/// </summary>
/// <param name="type">The type to use.</param>
void SetEntryType(PerformanceEntryType type);
}
}