ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported ()
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
..
Optimizations
AggregateType.cs
AttributeConsts.cs
AttributeInfo.cs
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Move gl_Layer to vertex shader if geometry is not supported () 2023-02-25 10:39:51 +00:00
EmitterContextInsts.cs
FeatureFlags.cs
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs
ShaderConfig.cs Move gl_Layer to vertex shader if geometry is not supported () 2023-02-25 10:39:51 +00:00
ShaderHeader.cs
ShaderIdentifier.cs Move gl_Layer to vertex shader if geometry is not supported () 2023-02-25 10:39:51 +00:00
Ssa.cs
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs
TranslationOptions.cs
Translator.cs Move gl_Layer to vertex shader if geometry is not supported () 2023-02-25 10:39:51 +00:00
TranslatorContext.cs Move gl_Layer to vertex shader if geometry is not supported () 2023-02-25 10:39:51 +00:00