8fa248ceb4
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com> |
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.. | ||
MoltenVK | ||
Queries | ||
Shaders | ||
Auto.cs | ||
AutoFlushCounter.cs | ||
BackgroundResources.cs | ||
BitMap.cs | ||
BufferHolder.cs | ||
BufferManager.cs | ||
BufferState.cs | ||
BufferUsageBitmap.cs | ||
CacheByRange.cs | ||
CommandBufferPool.cs | ||
CommandBufferScoped.cs | ||
Constants.cs | ||
DescriptorSetCollection.cs | ||
DescriptorSetManager.cs | ||
DescriptorSetUpdater.cs | ||
DisposableBuffer.cs | ||
DisposableBufferView.cs | ||
DisposableFramebuffer.cs | ||
DisposableImage.cs | ||
DisposableImageView.cs | ||
DisposableMemory.cs | ||
DisposablePipeline.cs | ||
DisposableRenderPass.cs | ||
DisposableSampler.cs | ||
EnumConversion.cs | ||
FenceHelper.cs | ||
FenceHolder.cs | ||
FormatCapabilities.cs | ||
FormatConverter.cs | ||
FormatTable.cs | ||
FramebufferParams.cs | ||
HardwareCapabilities.cs | ||
HashTableSlim.cs | ||
HelperShader.cs | ||
IdList.cs | ||
IndexBufferPattern.cs | ||
IndexBufferState.cs | ||
MemoryAllocation.cs | ||
MemoryAllocator.cs | ||
MemoryAllocatorBlockList.cs | ||
MultiFenceHolder.cs | ||
NativeArray.cs | ||
PersistentFlushBuffer.cs | ||
PipelineBase.cs | ||
PipelineConverter.cs | ||
PipelineDynamicState.cs | ||
PipelineFull.cs | ||
PipelineHelperShader.cs | ||
PipelineLayoutCache.cs | ||
PipelineLayoutCacheEntry.cs | ||
PipelineLayoutFactory.cs | ||
PipelineState.cs | ||
PipelineUid.cs | ||
Ryujinx.Graphics.Vulkan.csproj | ||
SamplerHolder.cs | ||
SemaphoreHolder.cs | ||
Shader.cs | ||
ShaderCollection.cs | ||
SpecInfo.cs | ||
StagingBuffer.cs | ||
SyncManager.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureStorage.cs | ||
TextureView.cs | ||
Vendor.cs | ||
VertexBufferState.cs | ||
VulkanConfiguration.cs | ||
VulkanException.cs | ||
VulkanInitialization.cs | ||
VulkanRenderer.cs | ||
Window.cs | ||
WindowBase.cs |