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BackgroundDiskCacheWriter.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
DiskCacheGuestStorage.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Allow SNorm buffer texture formats on Vulkan ( #3957 )
2022-12-04 15:36:03 -03:00
DiskCacheLoadException.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderBinarySerializer.cs
Fix shader cache on Vulkan when geometry shaders are inserted ( #3868 )
2022-11-19 10:24:23 +01:00