ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 4dd77316f7
Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
..
Optimizations IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
AggregateType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
AttributeConsts.cs Shader: Implement PrimitiveID (#4067) 2022-12-08 10:55:03 +01:00
AttributeInfo.cs Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
EmitterContextInsts.cs
FeatureFlags.cs
FunctionMatch.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GlobalMemory.cs Shader: Add fallback for LDG from "ube" buffer ranges. (#4027) 2022-12-06 23:15:44 +00:00
RegisterUsage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rewriter.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
ShaderConfig.cs Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
ShaderHeader.cs IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
ShaderIdentifier.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
Ssa.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs
TranslationOptions.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translator.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
TranslatorContext.cs Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00