eae39f80e7
* nim: Implement IsLargeResourceAvailable * Fix comments
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.HLE.HOS.Services.Arp;
|
|
using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Nim
|
|
{
|
|
[Service("nim:eca")] // 5.0.0+
|
|
class IShopServiceAccessServerInterface : IpcService
|
|
{
|
|
public IShopServiceAccessServerInterface(ServiceCtx context) { }
|
|
|
|
[Command(0)]
|
|
// CreateServerInterface(pid, handle<unknown>, u64) -> object<nn::ec::IShopServiceAccessServer>
|
|
public ResultCode CreateServerInterface(ServiceCtx context)
|
|
{
|
|
MakeObject(context, new IShopServiceAccessServer());
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceNim);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(4)] // 10.0.0+
|
|
// IsLargeResourceAvailable(pid) -> b8
|
|
public ResultCode IsLargeResourceAvailable(ServiceCtx context)
|
|
{
|
|
// TODO: Service calls arp:r GetApplicationInstanceId (10.0.0+) then if it fails it calls arp:r GetMicroApplicationInstanceId (10.0.0+)
|
|
// then if it fails it returns the arp:r result code.
|
|
|
|
// NOTE: Firmare 10.0.0+ don't use the Pid here anymore, but the returned InstanceId. We don't support that for now so we can just use the Pid instead.
|
|
StorageId baseStorageId = (StorageId)ApplicationLaunchProperty.GetByPid(context).BaseGameStorageId;
|
|
|
|
// NOTE: Service returns ResultCode.InvalidArgument if baseStorageId is null, doesn't occur in our case.
|
|
|
|
context.ResponseData.Write(baseStorageId == StorageId.Host);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |