ryujinx/Ryujinx/Ui
emmauss 3aa3c4261a
Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
2020-02-12 01:56:19 +01:00
..
assets Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
AboutWindow.cs Get rid of unused class AboutInfo (#882) 2020-01-12 14:11:45 -03:00
AboutWindow.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationCountUpdatedEventArgs.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
ApplicationData.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
ApplicationLibrary.cs Get program IDs for the game list from NCA headers (#928) 2020-02-11 23:43:24 +01:00
ApplicationMetadata.cs Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) 2020-01-12 04:01:04 +01:00
GameTableContextMenu.cs Implement NCA section extractors in the GUI (#896) 2020-02-08 15:22:45 -03:00
GameTableContextMenu.glade Implement NCA section extractors in the GUI (#896) 2020-02-08 15:22:45 -03:00
GLRenderer.cs Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
GtkDialog.cs Fix a crash when closing the main UI (#904) 2020-02-06 12:38:24 +01:00
KeyboardControls.cs Rewrite the configuration system (#831) 2019-12-21 20:52:31 +01:00
MainWindow.cs Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
MainWindow.glade Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
Migration.cs Keep the GUI alive when closing a game (#888) 2020-01-21 23:23:11 +01:00
NpadController.cs Rewrite the configuration system (#831) 2019-12-21 20:52:31 +01:00
SaveImporter.cs Update to LibHac 0.8.2 (#889) 2020-01-16 19:08:39 -03:00
ScopedGlContext.cs Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
SwitchSettings.cs Fix application list (#891) 2020-01-31 19:21:46 +01:00
SwitchSettings.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00