* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
89 lines
3 KiB
C#
89 lines
3 KiB
C#
using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Device
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{
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/// <summary>
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/// Represents a virtual device used by IAudioDevice.
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/// </summary>
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public class VirtualDevice
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{
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/// <summary>
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/// All the defined virtual devices.
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/// </summary>
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public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
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{
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new("AudioStereoJackOutput", 2, true),
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new("AudioBuiltInSpeakerOutput", 2, false),
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new("AudioTvOutput", 6, false),
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new("AudioUsbDeviceOutput", 2, true),
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new("AudioExternalOutput", 6, true),
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};
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/// <summary>
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/// The name of the <see cref="VirtualDevice"/>.
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// The count of channels supported by the <see cref="VirtualDevice"/>.
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/// </summary>
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public uint ChannelCount { get; }
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/// <summary>
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/// The system master volume of the <see cref="VirtualDevice"/>.
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/// </summary>
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public float MasterVolume { get; private set; }
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/// <summary>
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/// Define if the <see cref="VirtualDevice"/> is provided by an external interface.
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/// </summary>
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public bool IsExternalOutput { get; }
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/// <summary>
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/// Create a new <see cref="VirtualDevice"/> instance.
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/// </summary>
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/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
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/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
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/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
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public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
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{
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Name = name;
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ChannelCount = channelCount;
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IsExternalOutput = isExternalOutput;
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}
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/// <summary>
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/// Update the master volume of the <see cref="VirtualDevice"/>.
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/// </summary>
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/// <param name="volume">The new master volume.</param>
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public void UpdateMasterVolume(float volume)
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{
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Debug.Assert(volume >= 0.0f && volume <= 1.0f);
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MasterVolume = volume;
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}
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/// <summary>
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/// Check if the <see cref="VirtualDevice"/> is a usb device.
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/// </summary>
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/// <returns>Returns true if the <see cref="VirtualDevice"/> is a usb device.</returns>
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public bool IsUsbDevice()
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{
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return Name.Equals("AudioUsbDeviceOutput");
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}
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/// <summary>
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/// Get the output device name of the <see cref="VirtualDevice"/>.
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/// </summary>
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/// <returns>The output device name of the <see cref="VirtualDevice"/>.</returns>
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public string GetOutputDeviceName()
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{
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if (IsExternalOutput)
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{
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return "AudioExternalOutput";
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}
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return Name;
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}
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}
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}
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