3bd357045f
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
33 lines
854 B
C#
33 lines
854 B
C#
using System.Linq;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
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{
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class SourceProgramRequest : IProgramRequest
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{
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public ThreadedProgram Threaded { get; set; }
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private IShader[] _shaders;
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private ShaderInfo _info;
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public SourceProgramRequest(ThreadedProgram program, IShader[] shaders, ShaderInfo info)
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{
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Threaded = program;
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_shaders = shaders;
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_info = info;
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}
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public IProgram Create(IRenderer renderer)
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{
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IShader[] shaders = _shaders.Select(shader =>
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{
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var threaded = (ThreadedShader)shader;
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threaded?.EnsureCreated();
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return threaded?.Base;
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}).ToArray();
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return renderer.CreateProgram(shaders, _info);
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}
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}
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}
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