cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Integration;
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using System;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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public class SplitterHardwareDevice : IHardwareDevice
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{
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private IHardwareDevice _baseDevice;
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private IHardwareDevice _secondaryDevice;
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public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
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{
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_baseDevice = baseDevice;
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_secondaryDevice = secondaryDevice;
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}
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public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
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{
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_baseDevice.AppendBuffer(data, channelCount);
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_secondaryDevice?.AppendBuffer(data, channelCount);
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}
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public void SetVolume(float volume)
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{
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_baseDevice.SetVolume(volume);
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_secondaryDevice.SetVolume(volume);
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}
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public float GetVolume()
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{
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return _baseDevice.GetVolume();
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}
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public uint GetChannelCount()
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{
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return _baseDevice.GetChannelCount();
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}
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public uint GetSampleRate()
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{
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return _baseDevice.GetSampleRate();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_baseDevice.Dispose();
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_secondaryDevice?.Dispose();
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}
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}
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}
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}
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