ryujinx/Ryujinx/Ui
Alex Barney 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00
..
assets Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
AboutInfo.cs Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
AboutWindow.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
AboutWindow.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
ApplicationData.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
ApplicationLibrary.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
ApplicationMetadata.cs Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
GameTableContextMenu.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
GameTableContextMenu.glade GUI: Implement context menu for the game table (#840) 2019-12-22 03:49:51 +01:00
GLScreen.cs Rewrite the configuration system (#831) 2019-12-21 20:52:31 +01:00
GtkDialog.cs Add features to GUI (#757) 2019-11-29 15:32:51 +11:00
KeyboardControls.cs Rewrite the configuration system (#831) 2019-12-21 20:52:31 +01:00
MainWindow.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
MainWindow.glade GUI: Implement context menu for the game table (#840) 2019-12-22 03:49:51 +01:00
Migration.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
NpadController.cs Rewrite the configuration system (#831) 2019-12-21 20:52:31 +01:00
SaveImporter.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
SwitchSettings.cs Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 2020-01-05 12:49:44 +01:00
SwitchSettings.glade Add features to GUI (#757) 2019-11-29 15:32:51 +11:00