c316c059ef
Fixes a random crash when starting an embedded game.
91 lines
2.1 KiB
C#
91 lines
2.1 KiB
C#
using Ryujinx.Common;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
unsafe class BackgroundContextWorker : IDisposable
|
|
{
|
|
[ThreadStatic]
|
|
public static bool InBackground;
|
|
private Thread _thread;
|
|
private bool _running;
|
|
|
|
private AutoResetEvent _signal;
|
|
private Queue<Action> _work;
|
|
private ObjectPool<ManualResetEventSlim> _invokePool;
|
|
private readonly IOpenGLContext _backgroundContext;
|
|
|
|
public BackgroundContextWorker(IOpenGLContext backgroundContext)
|
|
{
|
|
_backgroundContext = backgroundContext;
|
|
_running = true;
|
|
|
|
_signal = new AutoResetEvent(false);
|
|
_work = new Queue<Action>();
|
|
_invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10);
|
|
|
|
_thread = new Thread(Run);
|
|
_thread.Start();
|
|
}
|
|
|
|
private void Run()
|
|
{
|
|
InBackground = true;
|
|
|
|
_backgroundContext.MakeCurrent();
|
|
|
|
while (_running)
|
|
{
|
|
Action action;
|
|
|
|
lock (_work)
|
|
{
|
|
_work.TryDequeue(out action);
|
|
}
|
|
|
|
if (action != null)
|
|
{
|
|
action();
|
|
}
|
|
else
|
|
{
|
|
_signal.WaitOne();
|
|
}
|
|
}
|
|
|
|
_backgroundContext.Dispose();
|
|
}
|
|
|
|
public void Invoke(Action action)
|
|
{
|
|
ManualResetEventSlim actionComplete = _invokePool.Allocate();
|
|
|
|
lock (_work)
|
|
{
|
|
_work.Enqueue(() =>
|
|
{
|
|
action();
|
|
actionComplete.Set();
|
|
});
|
|
}
|
|
|
|
_signal.Set();
|
|
|
|
actionComplete.Wait();
|
|
actionComplete.Reset();
|
|
|
|
_invokePool.Release(actionComplete);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_running = false;
|
|
_signal.Set();
|
|
|
|
_thread.Join();
|
|
_signal.Dispose();
|
|
}
|
|
}
|
|
} |