* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump |
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.. | ||
HelperFunctions | ||
Instructions | ||
CodeGenContext.cs | ||
Declarations.cs | ||
DefaultNames.cs | ||
GlslGenerator.cs | ||
NumberFormatter.cs | ||
OperandManager.cs | ||
TypeConversion.cs |