ryujinx/Ryujinx.Graphics.OpenGL/Renderer.cs
2020-01-09 02:13:00 +01:00

85 lines
1.9 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Sampler;
using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.OpenGL
{
public class Renderer : IRenderer
{
public IComputePipeline ComputePipeline { get; }
public IGraphicsPipeline GraphicsPipeline { get; }
private Counters _counters;
private Window _window;
public IWindow Window => _window;
internal TextureCopy TextureCopy { get; }
public Renderer()
{
ComputePipeline = new ComputePipeline(this);
GraphicsPipeline = new GraphicsPipeline();
_counters = new Counters();
_window = new Window();
TextureCopy = new TextureCopy();
}
public IShader CompileShader(ShaderProgram shader)
{
return new Shader(shader);
}
public IBuffer CreateBuffer(int size)
{
return new Buffer(size);
}
public IProgram CreateProgram(IShader[] shaders)
{
return new Program(shaders);
}
public ISampler CreateSampler(SamplerCreateInfo info)
{
return new Sampler(info);
}
public ITexture CreateTexture(TextureCreateInfo info)
{
return new TextureStorage(this, info).CreateDefaultView();
}
public void FlushPipelines()
{
GL.Finish();
}
public Capabilities GetCapabilities()
{
return new Capabilities(HwCapabilities.SupportsAstcCompression);
}
public ulong GetCounter(CounterType type)
{
return _counters.GetCounter(type);
}
public void InitializeCounters()
{
_counters.Initialize();
}
public void ResetCounter(CounterType type)
{
_counters.ResetCounter(type);
}
}
}