726de8c46a
* Add multiple color outputs for fragment shaders * Add registers and gal enums * Use textures for framebuffers and split color and zeta framebuffers * Abstract texture and framebuffer targets as an image * Share images between framebuffers and textures * Unstub formats * Add some formats * Disable multiple attachments * Cache framebuffer attachments * Handle format types * Add some rendertarget formats * Code cleanup * Fixup half float types * Address feedback * Disable multiple attachments in shaders * Add A4B4G4R4 image format * Add reversed section for image enums
201 lines
7.6 KiB
C#
201 lines
7.6 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu.Memory;
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using System;
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namespace Ryujinx.HLE.Gpu.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
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{
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int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
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int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
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Width = (Width + AlignMask) & ~AlignMask;
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switch (Texture.Swizzle)
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{
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case TextureSwizzle._1dBuffer:
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Texture.Pitch, Bpp);
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case TextureSwizzle.BlockLinear:
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case TextureSwizzle.BlockLinearColorKey:
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return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
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}
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throw new NotImplementedException(Texture.Swizzle.ToString());
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}
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public static int GetTextureSize(GalImage Image)
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{
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switch (Image.Format)
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{
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case GalImageFormat.R32G32B32A32_SFLOAT:
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case GalImageFormat.R32G32B32A32_SINT:
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case GalImageFormat.R32G32B32A32_UINT:
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return Image.Width * Image.Height * 16;
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_SNORM:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UNORM:
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return Image.Width * Image.Height * 8;
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case GalImageFormat.A8B8G8R8_SINT_PACK32:
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case GalImageFormat.A8B8G8R8_SNORM_PACK32:
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case GalImageFormat.A8B8G8R8_UINT_PACK32:
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case GalImageFormat.A8B8G8R8_UNORM_PACK32:
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case GalImageFormat.A8B8G8R8_SRGB_PACK32:
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case GalImageFormat.A2B10G10R10_SINT_PACK32:
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case GalImageFormat.A2B10G10R10_SNORM_PACK32:
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case GalImageFormat.A2B10G10R10_UINT_PACK32:
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case GalImageFormat.A2B10G10R10_UNORM_PACK32:
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case GalImageFormat.R16G16_SFLOAT:
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case GalImageFormat.R16G16_SINT:
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case GalImageFormat.R16G16_SNORM:
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case GalImageFormat.R16G16_UINT:
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case GalImageFormat.R16G16_UNORM:
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case GalImageFormat.R32_SFLOAT:
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case GalImageFormat.R32_SINT:
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case GalImageFormat.R32_UINT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.B10G11R11_UFLOAT_PACK32:
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case GalImageFormat.D24_UNORM_S8_UINT:
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return Image.Width * Image.Height * 4;
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case GalImageFormat.B4G4R4A4_UNORM_PACK16:
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case GalImageFormat.A1R5G5B5_UNORM_PACK16:
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case GalImageFormat.B5G6R5_UNORM_PACK16:
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case GalImageFormat.R8G8_SINT:
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case GalImageFormat.R8G8_SNORM:
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case GalImageFormat.R8G8_UINT:
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case GalImageFormat.R8G8_UNORM:
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case GalImageFormat.R16_SFLOAT:
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case GalImageFormat.R16_SINT:
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case GalImageFormat.R16_SNORM:
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case GalImageFormat.R16_UINT:
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case GalImageFormat.R16_UNORM:
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case GalImageFormat.D16_UNORM:
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return Image.Width * Image.Height * 2;
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case GalImageFormat.R8_SINT:
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case GalImageFormat.R8_SNORM:
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case GalImageFormat.R8_UINT:
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case GalImageFormat.R8_UNORM:
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return Image.Width * Image.Height;
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case GalImageFormat.BC1_RGBA_UNORM_BLOCK:
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case GalImageFormat.BC4_SNORM_BLOCK:
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case GalImageFormat.BC4_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 8);
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}
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case GalImageFormat.BC6H_SFLOAT_BLOCK:
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case GalImageFormat.BC6H_UFLOAT_BLOCK:
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case GalImageFormat.BC7_UNORM_BLOCK:
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case GalImageFormat.BC2_UNORM_BLOCK:
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case GalImageFormat.BC3_UNORM_BLOCK:
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case GalImageFormat.BC5_SNORM_BLOCK:
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case GalImageFormat.BC5_UNORM_BLOCK:
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case GalImageFormat.ASTC_4x4_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 4, 4, 16);
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}
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case GalImageFormat.ASTC_5x5_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 5, 5, 16);
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}
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case GalImageFormat.ASTC_6x6_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 6, 6, 16);
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}
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case GalImageFormat.ASTC_8x8_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 8, 8, 16);
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}
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case GalImageFormat.ASTC_10x10_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 10, 10, 16);
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}
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case GalImageFormat.ASTC_12x12_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 12, 12, 16);
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}
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case GalImageFormat.ASTC_5x4_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 5, 4, 16);
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}
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case GalImageFormat.ASTC_6x5_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 6, 5, 16);
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}
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case GalImageFormat.ASTC_8x6_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 8, 6, 16);
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}
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case GalImageFormat.ASTC_10x8_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 10, 8, 16);
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}
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case GalImageFormat.ASTC_12x10_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 12, 10, 16);
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}
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case GalImageFormat.ASTC_8x5_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 8, 5, 16);
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}
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case GalImageFormat.ASTC_10x5_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 10, 5, 16);
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}
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case GalImageFormat.ASTC_10x6_UNORM_BLOCK:
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{
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return CompressedTextureSize(Image.Width, Image.Height, 10, 6, 16);
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}
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}
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throw new NotImplementedException("0x" + Image.Format.ToString("x2"));
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}
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public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
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{
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int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
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int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
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return W * H * Bpb;
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}
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public static (AMemory Memory, long Position) GetMemoryAndPosition(
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IAMemory Memory,
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long Position)
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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return ((AMemory)Memory, Position);
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}
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}
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}
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