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AutoDeleteCache.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
FormatInfo.cs
FormatTable.cs
gpu: Implement missing texture formats ( #1867 )
2021-01-05 06:02:49 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Cache delegate for QueryModified, use regular multi handle. ( #1771 )
2020-12-03 19:34:32 +01:00
ReductionFilter.cs
Sampler.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs
Add seamless cubemap flag in sampler parameters. ( #1658 )
2020-11-02 17:03:06 -03:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Texture.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureCompatibility.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureComponent.cs
TextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
TextureDescriptorType.cs
TextureInfo.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureManager.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs
Support for resources on non-contiguous GPU memory regions ( #1905 )
2021-01-17 19:44:34 +01:00
TexturePoolCache.cs
Remove unused texture and sampler pool invalidation code ( #1648 )
2020-11-01 15:17:29 -03:00
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs