ryujinx/Ryujinx.HLE/HOS
Mary 73881fad19
Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-13 02:56:16 +02:00
..
Applets ErrorApplet: Implement ApplicationErrorArg (#2123) 2021-03-19 00:04:49 +01:00
Diagnostics/Demangler
Font
Ipc
Kernel Allow DRAM size to be increased from 4GB to 6GB (#2174) 2021-04-04 14:06:59 +02:00
Services Surface Flinger: Fix an oversight when closing a layer (#2192) 2021-04-13 02:56:16 +02:00
SystemState
Tamper Add the TamperMachine module for runtime mods and cheats (#1928) 2021-03-27 15:12:05 +01:00
ApplicationLoader.cs Add the TamperMachine module for runtime mods and cheats (#1928) 2021-03-27 15:12:05 +01:00
ArmProcessContext.cs
ArmProcessContextFactory.cs
HomebrewRomFsStream.cs
Horizon.cs Allow DRAM size to be increased from 4GB to 6GB (#2174) 2021-04-04 14:06:59 +02:00
IdDictionary.cs
ModLoader.cs Fix Tamper Machine crash and timings (#2159) 2021-04-02 15:42:25 +02:00
ProgramLoader.cs Add the TamperMachine module for runtime mods and cheats (#1928) 2021-03-27 15:12:05 +01:00
ResultCode.cs
ServiceCtx.cs
TamperMachine.cs Fix Tamper Machine crash and timings (#2159) 2021-04-02 15:42:25 +02:00
UserChannelPersistence.cs