25dd5f4238
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
22 lines
513 B
C#
22 lines
513 B
C#
using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalShader
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{
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void Create(IGalMemory Memory, long Key, GalShaderType Type);
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void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void EnsureTextureBinding(string UniformName, int Value);
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void Bind(long Key);
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void Unbind(GalShaderType Type);
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void BindProgram();
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}
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} |