ryujinx/Ryujinx.Graphics.Gpu/Image
riperiperi 76e8f9ac87
Only reupload the texture scale array if it changes. (#2595)
* Only reupload the texture scale array if it changes.

Before, this would be called all the time if any shader needed a scale value. The cost of doing this has increased with threaded-gal, as the scale array is copied to a span pool, and it's was called on pretty much every draw sometimes.

This improves GPU performance in games, scaled or not. Most affected game seems to be Xenoblade Chronicles: Definitive Edition.

* Just use = instead of |=
2021-08-27 17:08:30 -03:00
..
AutoDeleteCache.cs Remove pool cache entries for incompatible overlapping textures (#2568) 2021-08-20 17:52:09 -03:00
FormatInfo.cs
FormatTable.cs Add another Depth32F texture format (#2304) 2021-05-22 01:15:08 +02:00
ITextureDescriptor.cs
Pool.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
Texture.cs Remove pool cache entries for incompatible overlapping textures (#2568) 2021-08-20 17:52:09 -03:00
TextureBindingInfo.cs
TextureBindingsManager.cs Only reupload the texture scale array if it changes. (#2595) 2021-08-27 17:08:30 -03:00
TextureCache.cs Remove pool cache entries for incompatible overlapping textures (#2568) 2021-08-20 17:52:09 -03:00
TextureCompatibility.cs Compare aligned size for largest mip level when considering sampler resize (#2306) 2021-05-24 17:35:26 +10:00
TextureComponent.cs
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
TextureDescriptorType.cs
TextureGroup.cs Remove pool cache entries for incompatible overlapping textures (#2568) 2021-08-20 17:52:09 -03:00
TextureGroupHandle.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureInfo.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureManager.cs Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 2021-08-11 22:44:51 +02:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
TexturePoolCache.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
TextureTarget.cs
TextureViewCompatibility.cs