231fae1a4c
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using System;
|
|
|
|
namespace Ryujinx.Core.Gpu
|
|
{
|
|
static class TextureWriter
|
|
{
|
|
public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
|
|
{
|
|
switch (Texture.Format)
|
|
{
|
|
case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data); break;
|
|
|
|
default: throw new NotImplementedException(Texture.Format.ToString());
|
|
}
|
|
}
|
|
|
|
private unsafe static void Write4Bpp(IAMemory Memory, Texture Texture, byte[] Data)
|
|
{
|
|
int Width = Texture.Width;
|
|
int Height = Texture.Height;
|
|
|
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
|
|
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
|
Memory,
|
|
Texture.Position);
|
|
|
|
fixed (byte* BuffPtr = Data)
|
|
{
|
|
long InOffs = 0;
|
|
|
|
for (int Y = 0; Y < Height; Y++)
|
|
for (int X = 0; X < Width; X++)
|
|
{
|
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
|
|
|
int Pixel = *(int*)(BuffPtr + InOffs);
|
|
|
|
CpuMem.WriteInt32Unchecked(Position + Offset, Pixel);
|
|
|
|
InOffs += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|