6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
133 lines
4.4 KiB
C#
133 lines
4.4 KiB
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using System;
|
|
|
|
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|
{
|
|
static class GlslGenerator
|
|
{
|
|
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
|
|
{
|
|
CodeGenContext context = new CodeGenContext(config);
|
|
|
|
Declarations.Declare(context, info);
|
|
|
|
PrintMainBlock(context, info);
|
|
|
|
return new GlslProgram(
|
|
context.CBufferDescriptors.ToArray(),
|
|
context.TextureDescriptors.ToArray(),
|
|
context.GetCode());
|
|
}
|
|
|
|
private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
|
|
{
|
|
context.AppendLine("void main()");
|
|
|
|
context.EnterScope();
|
|
|
|
Declarations.DeclareLocals(context, info);
|
|
|
|
PrintBlock(context, info.MainBlock);
|
|
|
|
context.LeaveScope();
|
|
}
|
|
|
|
private static void PrintBlock(CodeGenContext context, AstBlock block)
|
|
{
|
|
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
|
|
|
visitor.BlockEntered += (sender, e) =>
|
|
{
|
|
switch (e.Block.Type)
|
|
{
|
|
case AstBlockType.DoWhile:
|
|
context.AppendLine("do");
|
|
break;
|
|
|
|
case AstBlockType.Else:
|
|
context.AppendLine("else");
|
|
break;
|
|
|
|
case AstBlockType.ElseIf:
|
|
context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
|
|
break;
|
|
|
|
case AstBlockType.If:
|
|
context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
|
|
break;
|
|
|
|
default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
|
|
}
|
|
|
|
context.EnterScope();
|
|
};
|
|
|
|
visitor.BlockLeft += (sender, e) =>
|
|
{
|
|
context.LeaveScope();
|
|
|
|
if (e.Block.Type == AstBlockType.DoWhile)
|
|
{
|
|
context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
|
|
}
|
|
};
|
|
|
|
foreach (IAstNode node in visitor.Visit())
|
|
{
|
|
if (node is AstOperation operation)
|
|
{
|
|
if (operation.Inst == Instruction.Return)
|
|
{
|
|
PrepareForReturn(context);
|
|
}
|
|
|
|
context.AppendLine(InstGen.GetExpression(context, operation) + ";");
|
|
}
|
|
else if (node is AstAssignment assignment)
|
|
{
|
|
VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
|
|
VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);
|
|
|
|
string dest;
|
|
|
|
if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
|
|
{
|
|
dest = OperandManager.GetOutAttributeName(operand, context.Config.Type);
|
|
}
|
|
else
|
|
{
|
|
dest = InstGen.GetExpression(context, assignment.Destination);
|
|
}
|
|
|
|
string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
|
|
|
|
context.AppendLine(dest + " = " + src + ";");
|
|
}
|
|
else
|
|
{
|
|
throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
|
|
}
|
|
}
|
|
}
|
|
|
|
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
|
|
{
|
|
VariableType srcType = OperandManager.GetNodeDestType(cond);
|
|
|
|
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
|
|
}
|
|
|
|
private static void PrepareForReturn(CodeGenContext context)
|
|
{
|
|
if (context.Config.Type == GalShaderType.Vertex)
|
|
{
|
|
context.AppendLine("gl_Position.xy *= flip;");
|
|
}
|
|
}
|
|
}
|
|
} |