7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
627 B
C#
21 lines
627 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.SetLogicOpState;
|
|
private bool _enable;
|
|
private LogicalOp _op;
|
|
|
|
public void Set(bool enable, LogicalOp op)
|
|
{
|
|
_enable = enable;
|
|
_op = op;
|
|
}
|
|
|
|
public static void Run(ref SetLogicOpStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.SetLogicOpState(command._enable, command._op);
|
|
}
|
|
}
|
|
}
|