48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
751 lines
31 KiB
C#
751 lines
31 KiB
C#
using Gtk;
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using LibHac;
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using LibHac.Account;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.Fs.Shim;
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using LibHac.FsSystem;
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using LibHac.FsSystem.NcaUtils;
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using LibHac.Ncm;
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using LibHac.Ns;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using static LibHac.Fs.ApplicationSaveDataManagement;
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namespace Ryujinx.Ui
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{
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public class GameTableContextMenu : Menu
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{
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private readonly ListStore _gameTableStore;
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private readonly TreeIter _rowIter;
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly BlitStruct<ApplicationControlProperty> _controlData;
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private MessageDialog _dialog;
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private bool _cancel;
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public GameTableContextMenu(ListStore gameTableStore, BlitStruct<ApplicationControlProperty> controlData, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
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{
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_gameTableStore = gameTableStore;
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_rowIter = rowIter;
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_virtualFileSystem = virtualFileSystem;
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_controlData = controlData;
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MenuItem openSaveUserDir = new MenuItem("Open User Save Directory")
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{
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Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0,
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TooltipText = "Open the directory which contains Application's User Saves."
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};
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MenuItem openSaveDeviceDir = new MenuItem("Open Device Save Directory")
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{
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Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0,
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TooltipText = "Open the directory which contains Application's Device Saves."
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};
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MenuItem openSaveBcatDir = new MenuItem("Open BCAT Save Directory")
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{
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Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0,
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TooltipText = "Open the directory which contains Application's BCAT Saves."
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};
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MenuItem manageTitleUpdates = new MenuItem("Manage Title Updates")
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{
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TooltipText = "Open the Title Update management window"
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};
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MenuItem manageDlc = new MenuItem("Manage DLC")
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{
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TooltipText = "Open the DLC management window"
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};
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MenuItem openTitleModDir = new MenuItem("Open Mods Directory")
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{
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TooltipText = "Open the directory which contains Application's Mods."
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};
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string ext = System.IO.Path.GetExtension(_gameTableStore.GetValue(_rowIter, 9).ToString()).ToLower();
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bool hasNca = ext == ".nca" || ext == ".nsp" || ext == ".pfs0" || ext == ".xci";
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MenuItem extractMenu = new MenuItem("Extract Data");
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MenuItem extractRomFs = new MenuItem("RomFS")
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{
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Sensitive = hasNca,
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TooltipText = "Extract the RomFS section from Application's current config (including updates)."
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};
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MenuItem extractExeFs = new MenuItem("ExeFS")
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{
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Sensitive = hasNca,
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TooltipText = "Extract the ExeFS section from Application's current config (including updates)."
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};
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MenuItem extractLogo = new MenuItem("Logo")
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{
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Sensitive = hasNca,
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TooltipText = "Extract the Logo section from Application's current config (including updates)."
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};
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Menu extractSubMenu = new Menu();
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extractSubMenu.Append(extractExeFs);
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extractSubMenu.Append(extractRomFs);
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extractSubMenu.Append(extractLogo);
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extractMenu.Submenu = extractSubMenu;
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MenuItem managePtcMenu = new MenuItem("Cache Management");
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MenuItem purgePtcCache = new MenuItem("Purge PPTC Cache")
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{
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TooltipText = "Delete the Application's PPTC cache."
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};
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MenuItem purgeShaderCache = new MenuItem("Purge Shader Cache")
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{
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TooltipText = "Delete the Application's shader cache."
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};
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MenuItem openPtcDir = new MenuItem("Open PPTC Directory")
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{
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TooltipText = "Open the directory which contains the Application's PPTC cache."
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};
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MenuItem openShaderCacheDir = new MenuItem("Open Shader Cache Directory")
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{
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TooltipText = "Open the directory which contains the Application's shader cache."
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};
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Menu manageSubMenu = new Menu();
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manageSubMenu.Append(purgePtcCache);
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manageSubMenu.Append(purgeShaderCache);
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manageSubMenu.Append(openPtcDir);
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manageSubMenu.Append(openShaderCacheDir);
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managePtcMenu.Submenu = manageSubMenu;
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openSaveUserDir.Activated += OpenSaveUserDir_Clicked;
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openSaveDeviceDir.Activated += OpenSaveDeviceDir_Clicked;
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openSaveBcatDir.Activated += OpenSaveBcatDir_Clicked;
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manageTitleUpdates.Activated += ManageTitleUpdates_Clicked;
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manageDlc.Activated += ManageDlc_Clicked;
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openTitleModDir.Activated += OpenTitleModDir_Clicked;
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extractRomFs.Activated += ExtractRomFs_Clicked;
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extractExeFs.Activated += ExtractExeFs_Clicked;
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extractLogo.Activated += ExtractLogo_Clicked;
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purgePtcCache.Activated += PurgePtcCache_Clicked;
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purgeShaderCache.Activated += PurgeShaderCache_Clicked;
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openPtcDir.Activated += OpenPtcDir_Clicked;
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openShaderCacheDir.Activated += OpenShaderCacheDir_Clicked;
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this.Add(openSaveUserDir);
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this.Add(openSaveDeviceDir);
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this.Add(openSaveBcatDir);
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this.Add(new SeparatorMenuItem());
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this.Add(manageTitleUpdates);
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this.Add(manageDlc);
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this.Add(openTitleModDir);
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this.Add(new SeparatorMenuItem());
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this.Add(managePtcMenu);
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this.Add(extractMenu);
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}
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private bool TryFindSaveData(string titleName, ulong titleId, BlitStruct<ApplicationControlProperty> controlHolder, SaveDataFilter filter, out ulong saveDataId)
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{
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saveDataId = default;
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Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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if (ResultFs.TargetNotFound.Includes(result))
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{
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// Savedata was not found. Ask the user if they want to create it
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using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
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Text = $"There is no savedata for {titleName} [{titleId:x16}]",
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SecondaryText = "Would you like to create savedata for this game?",
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WindowPosition = WindowPosition.Center
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};
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if (messageDialog.Run() != (int)ResponseType.Yes)
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{
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return false;
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}
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ref ApplicationControlProperty control = ref controlHolder.Value;
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if (LibHac.Utilities.IsEmpty(controlHolder.ByteSpan))
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{
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// If the current application doesn't have a loaded control property, create a dummy one
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// and set the savedata sizes so a user savedata will be created.
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control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
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// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
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control.UserAccountSaveDataSize = 0x4000;
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control.UserAccountSaveDataJournalSize = 0x4000;
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Logger.Warning?.Print(LogClass.Application,
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"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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}
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Uid user = new Uid(1, 0);
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result = EnsureApplicationSaveData(_virtualFileSystem.FsClient, out _, new LibHac.Ncm.ApplicationId(titleId), ref control, ref user);
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if (result.IsFailure())
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{
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GtkDialog.CreateErrorDialog($"There was an error creating the specified savedata: {result.ToStringWithName()}");
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return false;
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}
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// Try to find the savedata again after creating it
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result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
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}
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if (result.IsSuccess())
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{
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saveDataId = saveDataInfo.SaveDataId;
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return true;
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}
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GtkDialog.CreateErrorDialog($"There was an error finding the specified savedata: {result.ToStringWithName()}");
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return false;
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}
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private string GetSaveDataDirectory(ulong saveDataId)
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{
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string saveRootPath = System.IO.Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataId:x16}");
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if (!Directory.Exists(saveRootPath))
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{
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// Inconsistent state. Create the directory
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Directory.CreateDirectory(saveRootPath);
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}
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string committedPath = System.IO.Path.Combine(saveRootPath, "0");
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string workingPath = System.IO.Path.Combine(saveRootPath, "1");
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// If the committed directory exists, that path will be loaded the next time the savedata is mounted
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if (Directory.Exists(committedPath))
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{
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return committedPath;
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}
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// If the working directory exists and the committed directory doesn't,
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// the working directory will be loaded the next time the savedata is mounted
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if (!Directory.Exists(workingPath))
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{
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Directory.CreateDirectory(workingPath);
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}
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return workingPath;
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}
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private void ExtractSection(NcaSectionType ncaSectionType, int programIndex = 0)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to extract into", null, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Extract", ResponseType.Accept);
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fileChooser.SetPosition(WindowPosition.Center);
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int response = fileChooser.Run();
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string destination = fileChooser.Filename;
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fileChooser.Dispose();
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if (response == (int)ResponseType.Accept)
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{
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Thread extractorThread = new Thread(() =>
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{
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string sourceFile = _gameTableStore.GetValue(_rowIter, 9).ToString();
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Gtk.Application.Invoke(delegate
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{
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_dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Cancel, null)
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{
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Title = "Ryujinx - NCA Section Extractor",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
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SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(sourceFile)}...",
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WindowPosition = WindowPosition.Center
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};
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int dialogResponse = _dialog.Run();
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if (dialogResponse == (int)ResponseType.Cancel || dialogResponse == (int)ResponseType.DeleteEvent)
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{
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_cancel = true;
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_dialog.Dispose();
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}
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});
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using (FileStream file = new FileStream(sourceFile, FileMode.Open, FileAccess.Read))
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{
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Nca mainNca = null;
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Nca patchNca = null;
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if ((System.IO.Path.GetExtension(sourceFile).ToLower() == ".nsp") ||
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(System.IO.Path.GetExtension(sourceFile).ToLower() == ".pfs0") ||
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(System.IO.Path.GetExtension(sourceFile).ToLower() == ".xci"))
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{
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PartitionFileSystem pfs;
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if (System.IO.Path.GetExtension(sourceFile) == ".xci")
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{
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Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
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pfs = xci.OpenPartition(XciPartitionType.Secure);
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}
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else
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{
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pfs = new PartitionFileSystem(file.AsStorage());
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}
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foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
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{
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pfs.OpenFile(out IFile ncaFile, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.AsStorage());
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if (nca.Header.ContentType == NcaContentType.Program)
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{
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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{
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patchNca = nca;
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}
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else
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{
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mainNca = nca;
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}
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}
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}
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}
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else if (System.IO.Path.GetExtension(sourceFile).ToLower() == ".nca")
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{
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mainNca = new Nca(_virtualFileSystem.KeySet, file.AsStorage());
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}
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if (mainNca == null)
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{
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Logger.Error?.Print(LogClass.Application, "Extraction failed. The main NCA was not present in the selected file.");
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Gtk.Application.Invoke(delegate
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{
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GtkDialog.CreateErrorDialog("Extraction failed. The main NCA was not present in the selected file.");
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});
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return;
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}
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(Nca updatePatchNca, _) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, mainNca.Header.TitleId.ToString("x16"), programIndex, out _);
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if (updatePatchNca != null)
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{
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patchNca = updatePatchNca;
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}
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int index = Nca.GetSectionIndexFromType(ncaSectionType, mainNca.Header.ContentType);
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IFileSystem ncaFileSystem = patchNca != null ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
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: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
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FileSystemClient fsClient = _virtualFileSystem.FsClient;
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string source = DateTime.Now.ToFileTime().ToString().Substring(10);
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string output = DateTime.Now.ToFileTime().ToString().Substring(10);
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fsClient.Register(source.ToU8Span(), ncaFileSystem);
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fsClient.Register(output.ToU8Span(), new LocalFileSystem(destination));
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(Result? resultCode, bool canceled) = CopyDirectory(fsClient, $"{source}:/", $"{output}:/");
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if (!canceled)
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{
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if (resultCode.Value.IsFailure())
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{
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Logger.Error?.Print(LogClass.Application, $"LibHac returned error code: {resultCode.Value.ErrorCode}");
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Gtk.Application.Invoke(delegate
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{
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_dialog?.Dispose();
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GtkDialog.CreateErrorDialog("Extraction failed. Read the log file for further information.");
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});
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}
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else if (resultCode.Value.IsSuccess())
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{
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Gtk.Application.Invoke(delegate
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{
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_dialog?.Dispose();
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MessageDialog dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
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{
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Title = "Ryujinx - NCA Section Extractor",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
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SecondaryText = "Extraction has completed successfully.",
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WindowPosition = WindowPosition.Center
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};
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dialog.Run();
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dialog.Dispose();
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});
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}
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}
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fsClient.Unmount(source.ToU8Span());
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fsClient.Unmount(output.ToU8Span());
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}
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});
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extractorThread.Name = "GUI.NcaSectionExtractorThread";
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extractorThread.IsBackground = true;
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extractorThread.Start();
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}
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}
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private (Result? result, bool canceled) CopyDirectory(FileSystemClient fs, string sourcePath, string destPath)
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{
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Result rc = fs.OpenDirectory(out DirectoryHandle sourceHandle, sourcePath.ToU8Span(), OpenDirectoryMode.All);
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if (rc.IsFailure()) return (rc, false);
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using (sourceHandle)
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{
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foreach (DirectoryEntryEx entry in fs.EnumerateEntries(sourcePath, "*", SearchOptions.Default))
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{
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if (_cancel)
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{
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return (null, true);
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}
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string subSrcPath = PathTools.Normalize(PathTools.Combine(sourcePath, entry.Name));
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string subDstPath = PathTools.Normalize(PathTools.Combine(destPath, entry.Name));
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if (entry.Type == DirectoryEntryType.Directory)
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{
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fs.EnsureDirectoryExists(subDstPath);
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(Result? result, bool canceled) = CopyDirectory(fs, subSrcPath, subDstPath);
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if (canceled || result.Value.IsFailure())
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{
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return (result, canceled);
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}
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}
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if (entry.Type == DirectoryEntryType.File)
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{
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fs.CreateOrOverwriteFile(subDstPath, entry.Size);
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rc = CopyFile(fs, subSrcPath, subDstPath);
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if (rc.IsFailure()) return (rc, false);
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}
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}
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}
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return (Result.Success, false);
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}
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public Result CopyFile(FileSystemClient fs, string sourcePath, string destPath)
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{
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Result rc = fs.OpenFile(out FileHandle sourceHandle, sourcePath.ToU8Span(), OpenMode.Read);
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if (rc.IsFailure()) return rc;
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using (sourceHandle)
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{
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rc = fs.OpenFile(out FileHandle destHandle, destPath.ToU8Span(), OpenMode.Write | OpenMode.AllowAppend);
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if (rc.IsFailure()) return rc;
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using (destHandle)
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{
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const int maxBufferSize = 1024 * 1024;
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rc = fs.GetFileSize(out long fileSize, sourceHandle);
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if (rc.IsFailure()) return rc;
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int bufferSize = (int)Math.Min(maxBufferSize, fileSize);
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byte[] buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
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try
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{
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for (long offset = 0; offset < fileSize; offset += bufferSize)
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{
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int toRead = (int)Math.Min(fileSize - offset, bufferSize);
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Span<byte> buf = buffer.AsSpan(0, toRead);
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rc = fs.ReadFile(out long _, sourceHandle, offset, buf);
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if (rc.IsFailure()) return rc;
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rc = fs.WriteFile(destHandle, offset, buf);
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if (rc.IsFailure()) return rc;
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}
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(buffer);
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}
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rc = fs.FlushFile(destHandle);
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if (rc.IsFailure()) return rc;
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}
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}
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return Result.Success;
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}
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// Events
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private void OpenSaveUserDir_Clicked(object sender, EventArgs args)
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{
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string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
|
|
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
|
|
{
|
|
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
|
|
|
|
return;
|
|
}
|
|
|
|
SaveDataFilter filter = new SaveDataFilter();
|
|
filter.SetUserId(new UserId(1, 0));
|
|
|
|
OpenSaveDir(titleName, titleIdNumber, filter);
|
|
}
|
|
|
|
private void OpenSaveDir(string titleName, ulong titleId, SaveDataFilter filter)
|
|
{
|
|
filter.SetProgramId(new ProgramId(titleId));
|
|
|
|
if (!TryFindSaveData(titleName, titleId, _controlData, filter, out ulong saveDataId))
|
|
{
|
|
return;
|
|
}
|
|
|
|
string saveDir = GetSaveDataDirectory(saveDataId);
|
|
|
|
Process.Start(new ProcessStartInfo
|
|
{
|
|
FileName = saveDir,
|
|
UseShellExecute = true,
|
|
Verb = "open"
|
|
});
|
|
}
|
|
|
|
private void OpenSaveDeviceDir_Clicked(object sender, EventArgs args)
|
|
{
|
|
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
|
|
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
|
|
{
|
|
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
|
|
|
|
return;
|
|
}
|
|
|
|
SaveDataFilter filter = new SaveDataFilter();
|
|
filter.SetSaveDataType(SaveDataType.Device);
|
|
|
|
OpenSaveDir(titleName, titleIdNumber, filter);
|
|
}
|
|
|
|
private void OpenSaveBcatDir_Clicked(object sender, EventArgs args)
|
|
{
|
|
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
|
|
if (!ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
|
|
{
|
|
GtkDialog.CreateErrorDialog("UI error: The selected game did not have a valid title ID");
|
|
|
|
return;
|
|
}
|
|
|
|
SaveDataFilter filter = new SaveDataFilter();
|
|
filter.SetSaveDataType(SaveDataType.Bcat);
|
|
|
|
OpenSaveDir(titleName, titleIdNumber, filter);
|
|
}
|
|
|
|
private void ManageTitleUpdates_Clicked(object sender, EventArgs args)
|
|
{
|
|
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
|
|
TitleUpdateWindow titleUpdateWindow = new TitleUpdateWindow(titleId, titleName, _virtualFileSystem);
|
|
titleUpdateWindow.Show();
|
|
}
|
|
|
|
private void ManageDlc_Clicked(object sender, EventArgs args)
|
|
{
|
|
string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
|
|
DlcWindow dlcWindow = new DlcWindow(titleId, titleName, _virtualFileSystem);
|
|
dlcWindow.Show();
|
|
}
|
|
|
|
private void OpenTitleModDir_Clicked(object sender, EventArgs args)
|
|
{
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
|
|
var modsBasePath = _virtualFileSystem.ModLoader.GetModsBasePath();
|
|
var titleModsPath = _virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
|
|
|
|
Process.Start(new ProcessStartInfo
|
|
{
|
|
FileName = titleModsPath,
|
|
UseShellExecute = true,
|
|
Verb = "open"
|
|
});
|
|
}
|
|
|
|
private void ExtractRomFs_Clicked(object sender, EventArgs args)
|
|
{
|
|
ExtractSection(NcaSectionType.Data);
|
|
}
|
|
|
|
private void ExtractExeFs_Clicked(object sender, EventArgs args)
|
|
{
|
|
ExtractSection(NcaSectionType.Code);
|
|
}
|
|
|
|
private void ExtractLogo_Clicked(object sender, EventArgs args)
|
|
{
|
|
ExtractSection(NcaSectionType.Logo);
|
|
}
|
|
|
|
private void OpenPtcDir_Clicked(object sender, EventArgs args)
|
|
{
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
string ptcDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu");
|
|
|
|
string mainPath = System.IO.Path.Combine(ptcDir, "0");
|
|
string backupPath = System.IO.Path.Combine(ptcDir, "1");
|
|
|
|
if (!Directory.Exists(ptcDir))
|
|
{
|
|
Directory.CreateDirectory(ptcDir);
|
|
Directory.CreateDirectory(mainPath);
|
|
Directory.CreateDirectory(backupPath);
|
|
}
|
|
|
|
Process.Start(new ProcessStartInfo
|
|
{
|
|
FileName = ptcDir,
|
|
UseShellExecute = true,
|
|
Verb = "open"
|
|
});
|
|
}
|
|
|
|
private void OpenShaderCacheDir_Clicked(object sender, EventArgs args)
|
|
{
|
|
string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
|
|
string shaderCacheDir = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
|
|
|
|
if (!Directory.Exists(shaderCacheDir))
|
|
{
|
|
Directory.CreateDirectory(shaderCacheDir);
|
|
}
|
|
|
|
Process.Start(new ProcessStartInfo
|
|
{
|
|
FileName = shaderCacheDir,
|
|
UseShellExecute = true,
|
|
Verb = "open"
|
|
});
|
|
}
|
|
|
|
private void PurgePtcCache_Clicked(object sender, EventArgs args)
|
|
{
|
|
string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
|
|
string titleId = tableEntry[1].ToLower();
|
|
|
|
DirectoryInfo mainDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "0"));
|
|
DirectoryInfo backupDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "cpu", "1"));
|
|
|
|
MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
|
|
{
|
|
Title = "Ryujinx - Warning",
|
|
Text = $"You are about to delete the PPTC cache for '{tableEntry[0]}'. Are you sure you want to proceed?",
|
|
WindowPosition = WindowPosition.Center
|
|
};
|
|
|
|
List<FileInfo> cacheFiles = new List<FileInfo>();
|
|
|
|
if (mainDir.Exists) { cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache")); }
|
|
if (backupDir.Exists) { cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache")); }
|
|
|
|
if (cacheFiles.Count > 0 && warningDialog.Run() == (int)ResponseType.Yes)
|
|
{
|
|
foreach (FileInfo file in cacheFiles)
|
|
{
|
|
try
|
|
{
|
|
file.Delete();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, $"Error purging PPTC cache {file.Name}: {e}");
|
|
}
|
|
}
|
|
}
|
|
|
|
warningDialog.Dispose();
|
|
}
|
|
|
|
private void PurgeShaderCache_Clicked(object sender, EventArgs args)
|
|
{
|
|
string[] tableEntry = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n");
|
|
string titleId = tableEntry[1].ToLower();
|
|
|
|
DirectoryInfo shaderCacheDir = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader"));
|
|
|
|
MessageDialog warningDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
|
|
{
|
|
Title = "Ryujinx - Warning",
|
|
Text = $"You are about to delete the shader cache for '{tableEntry[0]}'. Are you sure you want to proceed?",
|
|
WindowPosition = WindowPosition.Center
|
|
};
|
|
|
|
List<DirectoryInfo> cacheDirectory = new List<DirectoryInfo>();
|
|
|
|
if (shaderCacheDir.Exists) { cacheDirectory.AddRange(shaderCacheDir.EnumerateDirectories("*")); }
|
|
|
|
if (cacheDirectory.Count > 0 && warningDialog.Run() == (int)ResponseType.Yes)
|
|
{
|
|
foreach (DirectoryInfo directory in cacheDirectory)
|
|
{
|
|
try
|
|
{
|
|
directory.Delete(true);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, $"Error purging shader cache {directory.Name}: {e}");
|
|
}
|
|
}
|
|
}
|
|
|
|
warningDialog.Dispose();
|
|
}
|
|
}
|
|
}
|