ryujinx/Ryujinx.HLE/Input/HidBaseController.cs
Alex Barney 85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00

77 lines
2.8 KiB
C#

using static Ryujinx.HLE.Input.Hid;
namespace Ryujinx.HLE.Input
{
public abstract class HidControllerBase : IHidDevice
{
protected HidControllerType HidControllerType;
protected Switch Device;
protected HidControllerId ControllerId;
public long Offset { get; private set; }
public bool Connected { get; protected set; }
public HidControllerBase(HidControllerType controllerType, Switch device)
{
Device = device;
HidControllerType = controllerType;
}
public virtual void Connect(HidControllerId controllerId)
{
ControllerId = controllerId;
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
Device.Memory.FillWithZeros(Offset, 0x5000);
Device.Memory.WriteInt32(Offset + 0x00, (int)HidControllerType);
}
public abstract void SendInput(
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick);
protected long WriteInput(
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick,
HidControllerLayouts controllerLayout)
{
long controllerOffset = Offset + HidControllerHeaderSize;
controllerOffset += (int)controllerLayout * HidControllerLayoutsSize;
long lastEntry = Device.Memory.ReadInt64(controllerOffset + 0x10);
long currEntry = (lastEntry + 1) % HidEntryCount;
long timestamp = GetTimestamp();
Device.Memory.WriteInt64(controllerOffset + 0x00, timestamp);
Device.Memory.WriteInt64(controllerOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(controllerOffset + 0x10, currEntry);
Device.Memory.WriteInt64(controllerOffset + 0x18, HidEntryCount - 1);
controllerOffset += HidControllersLayoutHeaderSize;
long lastEntryOffset = controllerOffset + lastEntry * HidControllersInputEntrySize;
controllerOffset += currEntry * HidControllersInputEntrySize;
long sampleCounter = Device.Memory.ReadInt64(lastEntryOffset) + 1;
Device.Memory.WriteInt64(controllerOffset + 0x00, sampleCounter);
Device.Memory.WriteInt64(controllerOffset + 0x08, sampleCounter);
Device.Memory.WriteInt64(controllerOffset + 0x10, (uint)buttons);
Device.Memory.WriteInt32(controllerOffset + 0x18, leftStick.Dx);
Device.Memory.WriteInt32(controllerOffset + 0x1c, leftStick.Dy);
Device.Memory.WriteInt32(controllerOffset + 0x20, rightStick.Dx);
Device.Memory.WriteInt32(controllerOffset + 0x24, rightStick.Dy);
return controllerOffset;
}
}
}