f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
189 lines
5.7 KiB
C#
189 lines
5.7 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
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{
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class IAudioOut : IpcService, IDisposable
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{
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private IAalOutput _audioOut;
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private KEvent _releaseEvent;
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private int _track;
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public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
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{
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_audioOut = audioOut;
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_releaseEvent = releaseEvent;
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_track = track;
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}
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[Command(0)]
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// GetAudioOutState() -> u32 state
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public ResultCode GetAudioOutState(ServiceCtx context)
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{
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context.ResponseData.Write((int)_audioOut.GetState(_track));
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return ResultCode.Success;
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}
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[Command(1)]
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// StartAudioOut()
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public ResultCode StartAudioOut(ServiceCtx context)
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{
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_audioOut.Start(_track);
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return ResultCode.Success;
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}
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[Command(2)]
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// StopAudioOut()
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public ResultCode StopAudioOut(ServiceCtx context)
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{
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_audioOut.Stop(_track);
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return ResultCode.Success;
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}
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[Command(3)]
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// AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
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public ResultCode AppendAudioOutBuffer(ServiceCtx context)
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{
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return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
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}
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[Command(4)]
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// RegisterBufferEvent() -> handle<copy>
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public ResultCode RegisterBufferEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
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public ResultCode GetReleasedAudioOutBuffer(ServiceCtx context)
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{
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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[Command(6)]
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// ContainsAudioOutBuffer(u64 tag) -> b8
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public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
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{
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long tag = context.RequestData.ReadInt64();
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context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
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return 0;
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}
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[Command(7)] // 3.0.0+
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// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
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public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x21();
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return AppendAudioOutBufferImpl(context, position);
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}
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public ResultCode AppendAudioOutBufferImpl(ServiceCtx context, long position)
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{
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long tag = context.RequestData.ReadInt64();
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AudioOutData data = MemoryHelper.Read<AudioOutData>(
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context.Memory,
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position);
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byte[] buffer = new byte[data.SampleBufferSize];
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context.Memory.Read((ulong)data.SampleBufferPtr, buffer);
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_audioOut.AppendBuffer(_track, tag, buffer);
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return ResultCode.Success;
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}
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[Command(8)] // 3.0.0+
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// GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
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public ResultCode GetReleasedAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x22();
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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public ResultCode GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
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{
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uint count = (uint)((ulong)size >> 3);
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long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
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for (uint index = 0; index < count; index++)
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{
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long tag = 0;
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if (index < releasedBuffers.Length)
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{
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tag = releasedBuffers[index];
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}
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context.Memory.Write((ulong)(position + index * 8), tag);
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}
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context.ResponseData.Write(releasedBuffers.Length);
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return ResultCode.Success;
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}
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[Command(12)] // 6.0.0+
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// SetAudioOutVolume(s32)
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public ResultCode SetAudioOutVolume(ServiceCtx context)
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{
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// Games send a gain value here, so we need to apply it on the current volume value.
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float gain = context.RequestData.ReadSingle();
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float currentVolume = _audioOut.GetVolume();
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float newVolume = Math.Clamp(currentVolume + gain, 0.0f, 1.0f);
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_audioOut.SetVolume(newVolume);
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return ResultCode.Success;
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}
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[Command(13)] // 6.0.0+
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// GetAudioOutVolume() -> s32
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public ResultCode GetAudioOutVolume(ServiceCtx context)
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{
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float volume = _audioOut.GetVolume();
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context.ResponseData.Write(volume);
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return ResultCode.Success;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_audioOut.CloseTrack(_track);
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}
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}
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}
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} |