ryujinx/Ryujinx.HLE/HOS/Services/Sdb/Pdm/QueryService/QueryPlayStatisticsManager.cs
gdkchan f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00

84 lines
3.3 KiB
C#

using Ryujinx.Common;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
{
static class QueryPlayStatisticsManager
{
private static Dictionary<UserId, ApplicationPlayStatistics> applicationPlayStatistics = new Dictionary<UserId, ApplicationPlayStatistics>();
internal static ResultCode GetPlayStatistics(ServiceCtx context, bool byUserId = false)
{
long inputPosition = context.Request.SendBuff[0].Position;
long inputSize = context.Request.SendBuff[0].Size;
long outputPosition = context.Request.ReceiveBuff[0].Position;
long outputSize = context.Request.ReceiveBuff[0].Size;
UserId userId = byUserId ? context.RequestData.ReadStruct<UserId>() : new UserId();
if (byUserId)
{
if (!context.Device.System.State.Account.TryGetUser(userId, out _))
{
return ResultCode.UserNotFound;
}
}
PlayLogQueryCapability queryCapability = (PlayLogQueryCapability)context.Device.System.ControlData.Value.PlayLogQueryCapability;
List<ulong> titleIds = new List<ulong>();
for (int i = 0; i < inputSize / sizeof(ulong); i++)
{
titleIds.Add(context.Memory.Read<ulong>((ulong)inputPosition));
}
if (queryCapability == PlayLogQueryCapability.WhiteList)
{
// Check if input title ids are in the whitelist.
foreach (ulong titleId in titleIds)
{
if (!context.Device.System.ControlData.Value.PlayLogQueryableApplicationId.Contains(titleId))
{
return (ResultCode)Am.ResultCode.ObjectInvalid;
}
}
}
MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
// Return ResultCode.ServiceUnavailable if data is locked by another process.
var filteredApplicationPlayStatistics = applicationPlayStatistics.AsEnumerable();
if (queryCapability == PlayLogQueryCapability.None)
{
filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => kv.Value.TitleId == context.Process.TitleId);
}
else // PlayLogQueryCapability.All
{
filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => titleIds.Contains(kv.Value.TitleId));
}
if (byUserId)
{
filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => kv.Key == userId);
}
for (int i = 0; i < filteredApplicationPlayStatistics.Count(); i++)
{
MemoryHelper.Write(context.Memory, outputPosition + (i * Marshal.SizeOf<ApplicationPlayStatistics>()), filteredApplicationPlayStatistics.ElementAt(i).Value);
}
context.ResponseData.Write(filteredApplicationPlayStatistics.Count());
return ResultCode.Success;
}
}
}