ryujinx/Ryujinx.Graphics.Shader/StructuredIr
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable ()
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
AstAssignment.cs
AstBlock.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
AstBlockType.cs
AstBlockVisitor.cs
AstComment.cs
AstHelper.cs
AstNode.cs
AstOperand.cs Better IPA shader instruction implementation () 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions () 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
AstTextureOperation.cs SPIR-V: Fix unscaling helper not being able to find Array textures () 2022-11-18 02:37:37 +00:00
GotoElimination.cs
GotoStatement.cs
HelperFunctionsMask.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
IAstNode.cs
InstructionInfo.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
OperandInfo.cs Add support for fragment shader interlock () 2021-10-28 19:53:12 -03:00
PhiFunctions.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
StructuredFunction.cs Implement CAL and RET shader instructions () 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Use vector transform feedback outputs if possible () 2022-11-12 20:20:40 -03:00
StructuredProgramContext.cs SPIR-V: Fix tessellation control shader output types () 2022-10-29 13:45:30 -03:00
StructuredProgramInfo.cs Make structs readonly when applicable () 2022-12-05 14:47:39 +01:00
VariableType.cs Initial support for double precision shader instructions. () 2020-03-03 15:02:08 +01:00