a11f6f5235
Thanks to LDj3SNuD for spotting these
73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Texture binding information.
|
|
/// This is used for textures that needs to be accessed from shaders.
|
|
/// </summary>
|
|
struct TextureBindingInfo
|
|
{
|
|
/// <summary>
|
|
/// Shader sampler target type.
|
|
/// </summary>
|
|
public Target Target { get; }
|
|
|
|
/// <summary>
|
|
/// Shader texture handle.
|
|
/// This is an index into the texture constant buffer.
|
|
/// </summary>
|
|
public int Handle { get; }
|
|
|
|
/// <summary>
|
|
/// Indicates if the texture is a bindless texture.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// For those textures, Handle is ignored.
|
|
/// </remarks>
|
|
public bool IsBindless { get; }
|
|
|
|
/// <summary>
|
|
/// Constant buffer slot with the bindless texture handle, for bindless texture.
|
|
/// </summary>
|
|
public int CbufSlot { get; }
|
|
|
|
/// <summary>
|
|
/// Constant buffer offset of the bindless texture handle, for bindless texture.
|
|
/// </summary>
|
|
public int CbufOffset { get; }
|
|
|
|
/// <summary>
|
|
/// Constructs the texture binding information structure.
|
|
/// </summary>
|
|
/// <param name="target">The shader sampler target type</param>
|
|
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
|
public TextureBindingInfo(Target target, int handle)
|
|
{
|
|
Target = target;
|
|
Handle = handle;
|
|
|
|
IsBindless = false;
|
|
|
|
CbufSlot = 0;
|
|
CbufOffset = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs the bindless texture binding information structure.
|
|
/// </summary>
|
|
/// <param name="target">The shader sampler target type</param>
|
|
/// <param name="cbufSlot">Constant buffer slot where the bindless texture handle is located</param>
|
|
/// <param name="cbufOffset">Constant buffer offset of the bindless texture handle</param>
|
|
public TextureBindingInfo(Target target, int cbufSlot, int cbufOffset)
|
|
{
|
|
Target = target;
|
|
Handle = 0;
|
|
|
|
IsBindless = true;
|
|
|
|
CbufSlot = cbufSlot;
|
|
CbufOffset = cbufOffset;
|
|
}
|
|
}
|
|
} |