338 lines
9.2 KiB
C#
338 lines
9.2 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Core.OsHle.Handles
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{
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public class KProcessScheduler : IDisposable
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{
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private class SchedulerThread : IDisposable
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{
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public HThread Thread { get; private set; }
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public AutoResetEvent WaitEvent { get; private set; }
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public SchedulerThread(HThread Thread)
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{
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this.Thread = Thread;
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WaitEvent = new AutoResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitEvent.Dispose();
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}
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}
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}
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private class ThreadQueue
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{
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private List<SchedulerThread> Threads;
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public ThreadQueue()
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{
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Threads = new List<SchedulerThread>();
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}
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public void Push(SchedulerThread Thread)
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{
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lock (Threads)
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{
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Threads.Add(Thread);
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}
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}
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public SchedulerThread Pop(int MinPriority = 0x40)
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{
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lock (Threads)
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{
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SchedulerThread SchedThread;
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int HighestPriority = MinPriority;
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int HighestPrioIndex = -1;
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for (int Index = 0; Index < Threads.Count; Index++)
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{
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SchedThread = Threads[Index];
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if (HighestPriority > SchedThread.Thread.Priority)
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{
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HighestPriority = SchedThread.Thread.Priority;
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HighestPrioIndex = Index;
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}
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}
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if (HighestPrioIndex == -1)
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{
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return null;
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}
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SchedThread = Threads[HighestPrioIndex];
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Threads.RemoveAt(HighestPrioIndex);
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return SchedThread;
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}
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}
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public bool HasThread(SchedulerThread SchedThread)
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{
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lock (Threads)
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{
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return Threads.Contains(SchedThread);
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}
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}
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}
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private ConcurrentDictionary<HThread, SchedulerThread> AllThreads;
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private ThreadQueue[] WaitingToRun;
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private HashSet<int> ActiveProcessors;
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private object SchedLock;
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public KProcessScheduler()
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{
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AllThreads = new ConcurrentDictionary<HThread, SchedulerThread>();
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WaitingToRun = new ThreadQueue[4];
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for (int Index = 0; Index < 4; Index++)
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{
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WaitingToRun[Index] = new ThreadQueue();
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}
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ActiveProcessors = new HashSet<int>();
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SchedLock = new object();
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}
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public void StartThread(HThread Thread)
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{
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lock (SchedLock)
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{
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SchedulerThread SchedThread = new SchedulerThread(Thread);
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if (!AllThreads.TryAdd(Thread, SchedThread))
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{
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return;
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}
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if (!ActiveProcessors.Contains(Thread.ProcessorId))
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{
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ActiveProcessors.Add(Thread.ProcessorId);
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Thread.Thread.Execute();
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Logging.Debug($"{GetDbgThreadInfo(Thread)} running.");
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}
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else
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{
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
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}
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}
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}
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public void Suspend(int ProcessorId)
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{
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lock (SchedLock)
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{
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SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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}
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else
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{
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ActiveProcessors.Remove(ProcessorId);
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}
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}
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}
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public void Resume(HThread CurrThread)
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{
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SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(CurrThread)} entering ipc delay wait state.");
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lock (SchedLock)
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{
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if (!AllThreads.TryGetValue(CurrThread, out SchedThread))
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{
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Logging.Error($"{GetDbgThreadInfo(CurrThread)} was not found on the scheduler queue!");
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return;
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}
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}
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TryResumingExecution(SchedThread);
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}
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public bool WaitForSignal(HThread Thread, int Timeout = -1)
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{
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SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state.");
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lock (SchedLock)
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{
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SchedThread = WaitingToRun[Thread.ProcessorId].Pop();
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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}
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else
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{
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ActiveProcessors.Remove(Thread.ProcessorId);
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}
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if (!AllThreads.TryGetValue(Thread, out SchedThread))
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{
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Logging.Error($"{GetDbgThreadInfo(Thread)} was not found on the scheduler queue!");
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return false;
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}
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}
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bool Result;
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if (Timeout >= 0)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} has wait timeout of {Timeout}ms.");
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Result = SchedThread.WaitEvent.WaitOne(Timeout);
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}
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else
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{
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Result = SchedThread.WaitEvent.WaitOne();
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}
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TryResumingExecution(SchedThread);
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return Result;
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}
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private void TryResumingExecution(SchedulerThread SchedThread)
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{
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HThread Thread = SchedThread.Thread;
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lock (SchedLock)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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}
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SchedThread.WaitEvent.WaitOne();
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
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}
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public void Yield(HThread Thread)
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{
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SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(Thread)} yielded execution.");
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lock (SchedLock)
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{
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SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.Priority);
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if (SchedThread == null)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resumed because theres nothing better to run.");
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return;
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}
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RunThread(SchedThread);
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if (!AllThreads.TryGetValue(Thread, out SchedThread))
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{
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Logging.Error($"{GetDbgThreadInfo(Thread)} was not found on the scheduler queue!");
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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}
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SchedThread.WaitEvent.WaitOne();
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
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}
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private void RunThread(SchedulerThread SchedThread)
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{
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if (!SchedThread.Thread.Thread.Execute())
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{
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SchedThread.WaitEvent.Set();
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}
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else
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{
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} running.");
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}
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}
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public void Signal(params HThread[] Threads)
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{
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lock (SchedLock)
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{
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foreach (HThread Thread in Threads)
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{
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if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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if (!WaitingToRun[Thread.ProcessorId].HasThread(SchedThread))
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} signaled.");
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SchedThread.WaitEvent.Set();
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}
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}
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}
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}
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}
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private string GetDbgThreadInfo(HThread Thread)
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{
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return $"Thread {Thread.ThreadId} (core {Thread.ProcessorId}) prio {Thread.Priority}";
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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foreach (SchedulerThread SchedThread in AllThreads.Values)
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{
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SchedThread.Dispose();
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}
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}
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}
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}
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} |