ryujinx/Ryujinx.HLE/HOS/Kernel/KernelStatic.cs
gdkchan 48278905d1
Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
2020-12-09 19:20:05 -03:00

64 lines
1.6 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
static class KernelStatic
{
[ThreadStatic]
private static KernelContext Context;
[ThreadStatic]
private static KThread CurrentThread;
public static KernelResult StartInitialProcess(
KernelContext context,
ProcessCreationInfo creationInfo,
ReadOnlySpan<int> capabilities,
int mainThreadPriority,
ThreadStart customThreadStart)
{
KProcess process = new KProcess(context);
KernelResult result = process.Initialize(
creationInfo,
capabilities,
context.ResourceLimit,
MemoryRegion.Service,
null,
customThreadStart);
if (result != KernelResult.Success)
{
return result;
}
process.DefaultCpuCore = 3;
context.Processes.TryAdd(process.Pid, process);
return process.Start(mainThreadPriority, 0x1000UL);
}
internal static void SetKernelContext(KernelContext context, KThread thread)
{
Context = context;
CurrentThread = thread;
}
internal static KThread GetCurrentThread()
{
return CurrentThread;
}
internal static KProcess GetCurrentProcess()
{
return GetCurrentThread().Owner;
}
}
}