..
AstAssignment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlock.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockType.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs
Initial work
2020-01-09 02:13:00 +01:00
AstComment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
AstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
AstOperand.cs
Better IPA shader instruction implementation ( #1082 )
2020-04-03 11:20:47 +11:00
AstOperation.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
AstOptimizer.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
AstTextureOperation.cs
Move shader resource descriptor creation out of the backend ( #2290 )
2021-05-19 23:15:26 +02:00
GotoElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
GotoStatement.cs
Initial work
2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
IAstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
InstructionInfo.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
OperandInfo.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
PhiFunctions.cs
Initial work
2020-01-09 02:13:00 +01:00
StructuredFunction.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
StructuredProgram.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
StructuredProgramContext.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
StructuredProgramInfo.cs
Make sure attributes used on subsequent shader stages are initialized ( #2538 )
2021-08-11 22:27:00 +02:00
VariableType.cs
Initial support for double precision shader instructions. ( #963 )
2020-03-03 15:02:08 +01:00