9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
29 lines
734 B
C#
29 lines
734 B
C#
using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeAluRs64 : OpCodeAlu64, IOpCodeAluRs64
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{
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public int Shift { get; private set; }
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public int Rm { get; private set; }
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public ShiftType ShiftType { get; private set; }
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public OpCodeAluRs64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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int shift = (opCode >> 10) & 0x3f;
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if (shift >= GetBitsCount())
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{
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Emitter = InstEmit.Und;
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return;
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}
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Shift = shift;
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Rm = (opCode >> 16) & 0x1f;
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ShiftType = (ShiftType)((opCode >> 22) & 0x3);
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}
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}
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} |